private void ReceivedNewSingularityExplodingBulletMsg(NetIncomingMessage msg)
        {
            SingularityExplodingBullet s = new SingularityExplodingBullet(this, -1);

            s.ReadObject(msg);
            s.Owner = GetOpponentPlayer();
            s.SetGeometry(SceneGeometryFactory.CreateConstantColorEllipseGeometry(s));
            DelayedAttachToScene(s);
            SyncReceivedObject(s, msg);
        }