Beispiel #1
0
 private void Grow(float tpf)
 {
     if (explodeTime < SharedDef.BULLET_EXPLODE_DURATION)
     {
         meBullet.Radius += (int)(Speed * tpf * 100);
         explodeTime     += tpf;
     }
     else
     {
         meBullet.DoRemoveMe();
     }
 }