public void shutdown()
 {
     sceneViewController.destroyCameras();
     virtualTextureLink.sceneUnloading(scene);
     lightManager.sceneUnloading(scene);
     objectMover.sceneUnloading(scene);
     modelController.destroyModel();
     scene.Dispose();
 }
Beispiel #2
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 public void sceneUnloading(SimScene scene)
 {
     teethMover.sceneUnloading(scene);
     anatomyFinder.sceneUnloading();
 }
Beispiel #3
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 /// <summary>
 /// Callback for when the scene is unloading.
 /// </summary>
 /// <param name="controller"></param>
 /// <param name="scene"></param>
 private void sceneController_OnSceneUnloading(SceneController controller, SimScene scene)
 {
     sceneViewController.destroyCameras();
     lightManager.sceneUnloading(scene);
     selectionMovementTools.sceneUnloading(scene);
 }
 public void sceneUnloading(Engine.ObjectManagement.SimScene scene)
 {
     propMover.sceneUnloading(scene);
     slideshowEditController.sceneUnloading(scene);
 }
 public void sceneUnloading(SimScene scene)
 {
     propMover.sceneUnloading(scene);
 }