public override string ToString() { var goldString = Gold != 0 ? Gold.ToString() + "g " : ""; var silverString = Silver != 0 ? Silver.ToString() + "s " : ""; var copperString = Copper != 0 ? Copper.ToString() + "c " : ""; return($"{goldString}{silverString}{copperString}"); }
public override string ToString() { var goldString = Gold != 0 ? Gold.ToString() + "g " : ""; var silverString = Silver != 0 ? Silver.ToString() + "s " : ""; var copperString = Copper != 0 ? Copper.ToString() + "c " : ""; return(String.Format("{0}{1}{2}", goldString, silverString, copperString)); }
public string ToString(IFormatProvider provider) { return (Platinum.ToString(provider) + "p " + Gold.ToString(provider) + "g " + Silver.ToString(provider) + "s " + Copper.ToString(provider) + "c"); }
private void SetLobbyUi() { _playerInformationPannel = GameObject.Find("Player Information Panel"); _nickname = _playerInformationPannel.transform.GetChild(0).GetComponent <Text>(); _gold = _playerInformationPannel.transform.GetChild(1).GetComponent <Text>(); _silver = _playerInformationPannel.transform.GetChild(2).GetComponent <Text>(); _bronze = _playerInformationPannel.transform.GetChild(3).GetComponent <Text>(); _nickname.text = Nickname; _gold.text = Gold.ToString(); _silver.text = Silver.ToString(); _bronze.text = Bronze.ToString(); }
/**<summary>Saves the xml to be modified for use in Terraria.</summary>*/ public static void SaveXmlConfiguration() { try { string configPath = Path.Combine(Patcher.ExeDirectory, CoinReplacer.ConfigName); XmlDocument doc = new XmlDocument(); doc.AppendChild(doc.CreateXmlDeclaration("1.0", "UTF-8", null)); XmlElement replacer = doc.CreateElement("RupeeReplacer"); doc.AppendChild(replacer); XmlElement element = doc.CreateElement("CopperCoin"); element.SetAttribute("Color", Copper.ToString()); replacer.AppendChild(element); element = doc.CreateElement("SilverCoin"); element.SetAttribute("Color", Silver.ToString()); replacer.AppendChild(element); element = doc.CreateElement("GoldCoin"); element.SetAttribute("Color", Gold.ToString()); replacer.AppendChild(element); element = doc.CreateElement("PlatinumCoin"); element.SetAttribute("Color", Platinum.ToString()); replacer.AppendChild(element); element = doc.CreateElement("CoinGun"); element.SetAttribute("Enabled", CoinGun.ToString()); replacer.AppendChild(element); element = doc.CreateElement("LuckyCoin"); element.SetAttribute("Enabled", LuckyCoin.ToString()); replacer.AppendChild(element); element = doc.CreateElement("CoinRing"); element.SetAttribute("Enabled", CoinRing.ToString()); replacer.AppendChild(element); element = doc.CreateElement("CoinPortal"); element.SetAttribute("Enabled", CoinPortal.ToString()); replacer.AppendChild(element); doc.Save(configPath); } catch (Exception ex) { throw new Exception("Failed to save " + CoinReplacer.ConfigName, ex); } }
public void SaveMoney() { try { using (SqlConnection con = new SqlConnection(Properties.Settings.Default.DBConnection)) { string sql = "INSERT INTO tblMoney(Platinum, Gold, Electrum, Silver, Copper) "; sql += "VALUES (" + Platinum.ToString() + ", " + Gold.ToString() + ", " + Electrum.ToString() + ", " + Silver.ToString() + ", " + Copper.ToString() + ")"; SqlCommand cmd = new SqlCommand(sql, con); con.Close(); cmd.Connection.Open(); cmd.ExecuteNonQuery(); con.Close(); } } catch { } }
private void UpdateAmount() { StringsToCurrency(Gold.ToString(), Silver.ToString(), Copper.ToString()); }