Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        apple   = PlayerPrefs.GetInt("tier1", 0);
        cherry  = PlayerPrefs.GetInt("tier2", 0);
        grape   = PlayerPrefs.GetInt("tier3", 0);
        ToSpawn = Random.Range(1, 10);

        if (ToSpawn == 1)
        {
            Gold.SetActive(true);
        }
        if (ToSpawn == 2)
        {
            Silver.SetActive(true);
        }
        if (ToSpawn == 3 && apple == 1)
        {
            Apple.SetActive(true);
        }
        if (ToSpawn == 4 && cherry == 1)
        {
            Grape.SetActive(true);
        }
        if (ToSpawn == 5 && grape == 1)
        {
            Cherry.SetActive(true);
        }
    }