private void CreateSign(IPlayer player, Signage sign, string type)
        {
            uWeb.Add(SignImage(), player, sign, type);
            if (!autoLock)
            {
                return;
            }

            sign.SetFlag(BaseEntity.Flags.Locked, true);
            sign.SendNetworkUpdate();
        }
Beispiel #2
0
            private void Start()
            {
                secondary = Spawn(tr.position);

                secondary.SetParent(primary);
                secondary.transform.localPosition = Vector3.zero;
                secondary.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);

                SetSignImages(primary);
                SetSignImages(secondary);

                primary.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                secondary.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);

                primary.gameObject.layer = (int)Rust.Layer.Reserved1;

                boxCollider           = primary.gameObject.AddComponent <BoxCollider>();
                boxCollider.size      = new Vector3(1.2f, 2f, 1f);
                boxCollider.center    = new Vector3(0f, 1.1f, 0f);
                boxCollider.isTrigger = true;
            }
Beispiel #3
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        void CreateSign(BasePlayer player, Signage sign)
        {
            uWeb.Add(SignImage(), player, sign);

            // Prevent player edits
            if (!LockSigns)
            {
                return;
            }
            sign.SetFlag(BaseEntity.Flags.Locked, true);
            sign.SendNetworkUpdate();
        }
Beispiel #4
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        void SignChatCmd(BasePlayer player)
        {
            if (!HasPermission(player, "deathsigns.admin"))
            {
                PrintToChat(player, NoPermission);
                return;
            }

            // Check for sign to use
            RaycastHit hit;
            Signage    sign = null;

            if (Physics.Raycast(player.eyes.HeadRay(), out hit, 2f))
            {
                sign = hit.transform.GetComponentInParent <Signage>();
            }

            if (sign == null)
            {
                PrintToChat(player, NoSignsFound);
                return;
            }

            if (storedData.Signs.ContainsKey(sign.net.ID))
            {
                PrintToChat(player, "Already a death sign!");
                return;
            }

            // Create sign image
            var          text      = $"{storedData.Deaths}+{(storedData.Deaths == 1 ? "death" : "deaths")}";
            const string bgColor   = "ffffff";
            const string textColor = "000000";
            const int    textSize  = 80;
            const int    width     = 350;
            const int    height    = 150;
            var          url       = $"http://placeholdit.imgix.net/~text?txtsize={textSize}&txt={text}&w={width}&h={height}";

            uWeb.Add(url, player, sign);

            // Store updated data
            var info = new SignData(sign);

            storedData.Signs.Add(sign.net.ID, info);
            Interface.Oxide.DataFileSystem.WriteObject(Name, storedData);

            // Lock sign to prevent player edits
            sign.SetFlag(BaseEntity.Flags.Locked, true);
            sign.SendNetworkUpdate();
        }
Beispiel #5
0
            IEnumerator WaitForRequest(WWW www, QueueItem info)
            {
                yield return(www);

                BasePlayer player = info.sender;

                if (www.error == null)
                {
                    if (www.size <= MaxSize)
                    {
                        Signage sign = info.sign;
                        if (sign.textureID > 0U)
                        {
                            FileStorage.server.Remove(sign.textureID, FileStorage.Type.png);
                        }
                        sign.textureID = FileStorage.server.Store(www.bytes, FileStorage.Type.png);
                        sign.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                        player.ChatMessage(Loaded);
                        if (ConsoleLog)
                        {
                            ServerConsole.PrintColoured(System.ConsoleColor.DarkYellow, ConsoleLogMsg
                                                        .Replace("{steam}", player.userID.ToString())
                                                        .Replace("{name}", player.displayName)
                                                        .Replace("{id}", sign.textureID.ToString())
                                                        .Replace("{url}", info.url));
                        }
                    }
                    else
                    {
                        player.ChatMessage(SizeError);
                        CoolDowns.Remove(player);
                    }
                }
                else
                {
                    player.ChatMessage(Error.Replace("{error}", www.error));
                    CoolDowns.Remove(player);
                }
                ActiveLoads--;
                if (QueueList.Count > 0)
                {
                    Next();
                }
            }
 public void Build(Vector3 spawnAt)
 {
     foreach (StructureComponent component in StructureComponents.Values)
     {
         Vector3    v3  = (component.LocalPosition.ToVector3() + spawnAt);
         BaseEntity ent = GameManager.server.CreateEntity(component.Prefab, v3, component.LocalRotation.ToQuaternion());
         ent.SpawnAsMapEntity();
         BuildingBlock bb = ent.GetComponent <BuildingBlock>();
         bb.blockDefinition = PrefabAttribute.server.Find <Construction>(bb.prefabID);
         bb.grade           = component.Grade;
         bb.health          = component.Health;
         if (bb.HasSlot(BaseEntity.Slot.Lock))
         {
             if (component.HasCodeLock)
             {
                 BaseEntity baseEntity = GameManager.server.CreateEntity("build/locks/lock.code", Vector3.zero, new Quaternion());
                 baseEntity.OnDeployed(bb);
                 if (!string.IsNullOrEmpty(component.LockCode))
                 {
                     CodeLock codeLock = baseEntity.GetComponent <CodeLock>();
                     codeLock.SetFlag(BaseEntity.Flags.Locked, true);
                     codeLock.SetFieldValue("code", component.LockCode);
                     codeLock.SetFieldValue("whitelistPlayers", component.LockWList);
                 }
                 baseEntity.gameObject.Identity();
                 baseEntity.SetParent(bb, "lock");
                 baseEntity.Spawn();
                 bb.SetSlot(BaseEntity.Slot.Lock, baseEntity);
             }
             else if (component.HasKeyLock)
             {
                 BaseEntity baseEntity = GameManager.server.CreateEntity("build/locks/lock.key", Vector3.zero, new Quaternion());
                 baseEntity.OnDeployed(bb);
                 int code = int.Parse(component.LockCode);
                 if ((code & 0x80) != 0)
                 {
                     KeyLock keyLock = baseEntity.GetComponent <KeyLock>();
                     keyLock.SetFieldValue("keycode", (code & 0x7F));
                     keyLock.SetFieldValue("firstKeyCreated", true);
                     keyLock.SetFlag(BaseEntity.Flags.Locked, true);
                 }
                 baseEntity.gameObject.Identity();
                 baseEntity.SetParent(bb, "lock");
                 baseEntity.Spawn();
                 bb.SetSlot(BaseEntity.Slot.Lock, baseEntity);
             }
         }
         bb.SendNetworkUpdateImmediate();
     }
     foreach (DeployableComponent component in DeployableComponents.Values)
     {
         Vector3    v3  = (component.LocalPosition.ToVector3() + spawnAt);
         BaseEntity ent = GameManager.server.CreateEntity(component.Prefab, v3, component.LocalRotation.ToQuaternion());
         ent.SpawnAsMapEntity();
         if (component.HasOwner)
         {
             SleepingBag sleepingBag = ent.GetComponent <SleepingBag>();
             sleepingBag.deployerUserID = component.DeployedBy;
             sleepingBag.niceName       = component.BagName;
         }
         else if (component.IsCupBoard)
         {
             BuildingPrivlidge buildingPrivlidge = ent.GetComponent <BuildingPrivlidge>();
             buildingPrivlidge.authorizedPlayers = component.AuthedPlayers;
         }
         else if (component.HasStorage)
         {
             StorageContainer storageContainer = ent.GetComponent <StorageContainer>();
             var items = component.ItemList;
             foreach (var item in items)
             {
                 Item newItem = ItemManager.CreateByItemID((int)item["id"], (int)item["amount"], (bool)item["blueprint"]);
                 newItem.MoveToContainer(storageContainer.inventory);
             }
             if (ent.HasSlot(BaseEntity.Slot.Lock))
             {
                 if (component.HasCodeLock)
                 {
                     BaseEntity baseEntity = GameManager.server.CreateEntity("build/locks/lock.code", Vector3.zero, new Quaternion());
                     baseEntity.OnDeployed(ent);
                     if (!string.IsNullOrEmpty(component.LockCode))
                     {
                         CodeLock codeLock = baseEntity.GetComponent <CodeLock>();
                         codeLock.SetFlag(BaseEntity.Flags.Locked, true);
                         codeLock.SetFieldValue("code", component.LockCode);
                         codeLock.SetFieldValue("whitelistPlayers", component.LockWList);
                     }
                     baseEntity.gameObject.Identity();
                     baseEntity.SetParent(ent, "lock");
                     baseEntity.Spawn();
                     ent.SetSlot(BaseEntity.Slot.Lock, baseEntity);
                 }
                 else if (component.HasKeyLock)
                 {
                     BaseEntity baseEntity = GameManager.server.CreateEntity("build/locks/lock.key", Vector3.zero, new Quaternion());
                     baseEntity.OnDeployed(ent);
                     int code = int.Parse(component.LockCode);
                     if ((code & 0x80) != 0)
                     {
                         KeyLock keyLock = baseEntity.GetComponent <KeyLock>();
                         keyLock.SetFieldValue("keycode", (code & 0x7F));
                         keyLock.SetFieldValue("firstKeyCreated", true);
                         keyLock.SetFlag(BaseEntity.Flags.Locked, true);
                     }
                     baseEntity.gameObject.Identity();
                     baseEntity.SetParent(ent, "lock");
                     baseEntity.Spawn();
                     ent.SetSlot(BaseEntity.Slot.Lock, baseEntity);
                 }
             }
         }
         else if (component.HasPainting)
         {
             Signage signage = ent.GetComponent <Signage>();
             if (component.Painting != null)
             {
                 byte[] painting = component.Painting;
                 signage.textureID = FileStorage.server.Store(painting, FileStorage.Type.png, signage.net.ID);
             }
             if (component.PaintingLocked)
             {
                 signage.SetFlag(BaseEntity.Flags.Locked, true);
             }
             signage.SendNetworkUpdate();
         }
         ent.SendNetworkUpdateImmediate();
     }
     foreach (SpawnableComponent component in SpawnableComponents.Values)
     {
         Vector3    v3  = (component.LocalPosition.ToVector3() + spawnAt);
         BaseEntity ent = GameManager.server.CreateEntity(component.Prefab, v3, component.LocalRotation.ToQuaternion());
         ent.SpawnAsMapEntity();
         ent.SendNetworkUpdateImmediate();
     }
 }
Beispiel #7
0
        void sil(BasePlayer player, string command, string[] args)
        {
            if (args.Length > 0)
            {
                float cd;
                if (CoolDowns.TryGetValue(player, out cd) && cd > Time.realtimeSinceStartup && !HasPerm(player, "sil_cd"))
                {
                    player.ChatMessage(CooldownMsg.Replace("{time}", ToReadableString(cd - Time.realtimeSinceStartup)));
                    return;
                }

                RaycastHit hit;
                if (Physics.Raycast(player.eyes.Ray(), out hit, MaxDist))
                {
                    Signage sign = hit.transform.GetComponentInParent <Signage>();
                    if (sign != null)
                    {
                        if (player.CanBuild() || HasPerm(player, "sil_owner"))
                        {
                            if (args.Length > 1 && args[0] == "s")
                            {
                                if (HasPerm(player, "sil_storage"))
                                {
                                    uint result;
                                    if (UInt32.TryParse(args[1], out result))
                                    {
                                        if (FileStorage.server.Exists(result, FileStorage.Type.png))
                                        {
                                            if (sign.textureID > 0U)
                                            {
                                                FileStorage.server.Remove(sign.textureID, FileStorage.Type.png);
                                            }
                                            sign.textureID = FileStorage.server.Store((byte[])getFileData.Invoke(FileStorage.server, new object[] { result, FileStorage.Type.png }), FileStorage.Type.png);
                                            sign.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                                            player.ChatMessage(Loaded);
                                            CoolDowns[player] = Time.realtimeSinceStartup + StorageCooldown;
                                        }
                                        else
                                        {
                                            player.ChatMessage(NotExists);
                                        }
                                    }
                                    else
                                    {
                                        player.ChatMessage(Syntax);
                                    }
                                }
                                else
                                {
                                    player.ChatMessage(NoPerm);
                                }
                            }
                            else if (HasPerm(player, "sil_url"))
                            {
                                UWeb.Add(args[0], player, sign);
                                player.ChatMessage(AddedToQueue);
                                CoolDowns[player] = Time.realtimeSinceStartup + UrlCooldown;
                            }
                            else
                            {
                                player.ChatMessage(NoPerm);
                            }
                        }
                        else
                        {
                            player.ChatMessage(NotYourSign);
                        }
                        return;
                    }
                }
                player.ChatMessage(NoSignFound);
            }
            else
            {
                player.ChatMessage(Syntax);
            }
        }