void Awake() { p_controller = Player.GetComponent <PlayerController> (); p_rank = Player.GetComponent <ShipRank> (); picture = transform.Find("Player/Picture/Image").GetComponent <Image> (); powerups = transform.Find("Player/PowerUps").GetComponent <Transform> (); lifebar = transform.Find("Player/LifeBar/Bar").GetComponent <RectTransform> (); }
float GetVortexRecoverSpeed(ShipRank pRank) { if (pRank.currentRank.ShipType == ShipType.Normal) { if (pRank.currentRank.Level == 1) { return(35); } if (pRank.currentRank.Level == 2) { return(50); } if (pRank.currentRank.Level == 3) { return(80); } if (pRank.currentRank.Level == 4) { return(100); } } else if (pRank.currentRank.ShipType == ShipType.Splitter) { if (pRank.currentRank.Level == 1) { return(18); } if (pRank.currentRank.Level == 2) { return(30); } if (pRank.currentRank.Level == 3) { return(40); } if (pRank.currentRank.Level == 4) { return(50); } } else if (pRank.currentRank.ShipType == ShipType.Blaster) { if (pRank.currentRank.Level == 1) { return(35); } if (pRank.currentRank.Level == 2) { return(50); } if (pRank.currentRank.Level == 3) { return(80); } if (pRank.currentRank.Level == 4) { return(100); } } else if (pRank.currentRank.ShipType == ShipType.X) { if (pRank.currentRank.Level == 1) { return(50); } if (pRank.currentRank.Level == 2) { return(100); } if (pRank.currentRank.Level == 3) { return(150); } if (pRank.currentRank.Level == 4) { return(200); } } return(1); }
void Start() { shipRank = GetComponent <ShipRank> (); }