private CombatAnimationController characterWindows; //Reference to the CombatAnimationController script

    // Use this for initialization
    void Start()
    {
        characterWindows = GameObject.Find("dialogue_elements").GetComponent <CombatAnimationController>();
        source           = this.GetComponent <AudioSource>();
        player           = GameObject.Find("PlayerShip");

        axisOfRotation  = Random.onUnitSphere;
        angularVelocity = Random.Range(600, 750);
    }
    // Use this for initialization
    void Start()
    {
        characterWindows = GameObject.Find ("dialogue_elements").GetComponent<CombatAnimationController>();
        source = this.GetComponent<AudioSource>();
        player = GameObject.Find("PlayerShip");

        axisOfRotation = Random.onUnitSphere;
        angularVelocity = Random.Range (600, 750);
    }