Beispiel #1
0
        void Draw(List <VertexPositionColorTexture> rawVertices, List <int> rawIndices, Texture2D texture, Size formSize, Vector3 cameraPosition, PrimitiveTopology primitiveType)
        {
            var worldViewProj = CameraMatrix(formSize, cameraPosition);

            worldViewProj.Transpose();

            SharpDXHelper.UpdateVertexBuffer(RenderInfo, rawVertices);
            SharpDXHelper.UpdateIndexBuffer(RenderInfo, rawIndices);
            SharpDXHelper.UpdateCameraBuffer(RenderInfo, worldViewProj);
            if (texture != null)
            {
                SharpDXHelper.SwitchTexture(RenderInfo, texture);
            }

            SharpDXHelper.Draw(RenderInfo, primitiveType);
        }