/// <summary>
        /// Creates a clipboard object that holds the clone of relevant terrain data
        /// </summary>
        /// <param name="selection">Selection to clone. Can be null to use TerrainEditor.CurrentSelection</param>
        /// <returns>The clipboard data object</returns>
        public ITerrainClipboardObject CopySelection(TerrainSelection selection)
        {
            if (!HasEngineInstance())
            return null;
              if (selection == null)
            selection = TerrainEditor.CurrentSelection;
              if (selection == null || !selection.Valid)
            return null;
              ITerrainClipboardObject data = EngineTerrain.CopySelection(selection);

              // add shapes to clone
              if ((selection.SelectionFilter & TerrainSelection.SelectionFilter_e.Shapes) != 0)
              {
            ShapeCollection shapesOnTerrain = new ShapeCollection();
            ShapeCollection roots = EditorManager.Scene.RootShapes;
            Rectangle2D rect = selection.WorldSpaceExtent;
            foreach (ShapeBase root in roots)
              AddShapesRecursive(shapesOnTerrain, root, rect);
            if (shapesOnTerrain.Count > 0)
            {
              data.ShapesToPaste = shapesOnTerrain.CloneForClipboard();

              // remap position xy to [0..1] range inside the selection
              float fInvX = 1.0f / rect.GetSizeX();
              float fInvY = 1.0f / rect.GetSizeY();
              foreach (Shape3D shape in data.ShapesToPaste)
            shape.Position = new Vector3F((shape.x - rect.X1) * fInvX, (shape.y - rect.Y1) * fInvY, shape.z);
            }
              }

              return data;
        }