// Private methods private static string ShaderName(this ShaderType shaderType, string scope) => Resources.PropertyName_ShaderFormat.Format( scope, shaderType.ShaderTag(), Resources.PropertyName_Shader);
// Private methods private static string ShaderName(this ShaderType shaderType, string scope) => Resources.PropertyName_ShaderFormat.Format( scope, shaderType.ShaderTag(), Resources.PropertyName_Shader);