/// <summary> /// Creates a new <see cref="ShaderModel"/> /// </summary> public ShaderModel(ShaderType type, byte major, byte minor) { Guard.True(type.IsValid(), "ShaderType was invalid"); Type = type; Major = major; Minor = minor; }
/// <summary> /// Creates a new <see cref="ShaderModel"/> /// </summary> public ShaderModel(ShaderType type, byte major, byte minor) { Guard.True(type.IsValid(), "ShaderType was invalid"); Type = type; Major = major; Minor = minor; }