Beispiel #1
0
        public void AddAttribute <T>(uint count, uint type, ShaderAttributeFlags flags = ShaderAttributeFlags.None,
                                     uint padding = 0)
        {
            attributes.Add(new ShaderAttribute(count, type, Stride, flags));

            // Padding is given in bytes directly (so that the padding can encompass data of multiple types).
            Stride += (uint)Marshal.SizeOf <T>() * count + padding;
        }
 public ShaderAttribute(uint count, uint type, uint offset, ShaderAttributeFlags flags)
 {
     Count        = count;
     Type         = type;
     Offset       = offset;
     IsInteger    = (flags & ShaderAttributeFlags.IsInteger) > 0;
     IsNormalized = (flags & ShaderAttributeFlags.IsNormalized) > 0;
 }