private void ContextMenu_ContextMenuOpening(object sender, System.Windows.Controls.ContextMenuEventArgs e)
        {
            // disable certain menu items if no map selected
            bool isMapSelected      = (lstMaps.SelectedItem != null);
            bool isSessionPathValid = SessionPath.IsSessionPathValid();

            menuReimporSelectedMap.IsEnabled    = isMapSelected;
            menuOpenSelectedMapFolder.IsEnabled = isMapSelected;
            menuRenameSelectedMap.IsEnabled     = isMapSelected;
            menuHideSelectedMap.IsEnabled       = isMapSelected;

            menuOpenSessionFolder.IsEnabled = isSessionPathValid;
            menuOpenMapsFolder.IsEnabled    = isSessionPathValid;

            if (isMapSelected)
            {
                MapListItem selected          = (lstMaps.SelectedItem as MapListItem);
                bool        hasImportLocation = MetaDataManager.IsImportLocationStored(selected);
                menuReimporSelectedMap.IsEnabled = hasImportLocation;
                menuReimporSelectedMap.ToolTip   = hasImportLocation ? null : "You can only re-import if you imported the map from 'Import Map > From Computer ...' and imported a folder.\n(does not work with .zip files)";
                menuHideSelectedMap.Header       = selected.IsHiddenByUser ? "Show Selected Map ..." : "Hide Selected Map ...";

                bool canBeDeleted = MetaDataManager.HasPathToMapFilesStored(selected);
                menuDeleteSelectedMap.IsEnabled = canBeDeleted;
                menuDeleteSelectedMap.ToolTip   = canBeDeleted ? null : "You can only delete a map that has been imported via version 2.2.3 or greater.";
            }
        }
        private void LoadMapInBackgroundAndContinueWith(Action <Task> continuationTask)
        {
            if (SessionPath.IsSessionPathValid() == false)
            {
                System.Windows.MessageBox.Show("You have selected an incorrect path to Session. Make sure the directory you choose has the folders 'Engine' and 'SessionGame'.", "Error!", MessageBoxButton.OK, MessageBoxImage.Error);
                return;
            }

            if (EzPzPatcher.IsGamePatched() == false && UnpackUtils.IsSessionUnpacked() == false)
            {
                MessageBoxResult result = System.Windows.MessageBox.Show("Session has not been patched yet. Click 'Patch With EzPz' to patch the game.", "Notice!", MessageBoxButton.OK, MessageBoxImage.Warning);
                return;
            }



            if (EzPzPatcher.IsGamePatched() == false && ViewModel.IsSessionUnpacked())
            {
                if (ViewModel.IsOriginalMapFilesBackedUp() == false)
                {
                    System.Windows.MessageBox.Show("The original Session game map files have not been backed up yet. Click OK to backup the files then click 'Load Map' again.",
                                                   "Notice!",
                                                   MessageBoxButton.OK,
                                                   MessageBoxImage.Information);

                    ViewModel.BackupOriginalMapFiles();
                    return;
                }
            }

            if (lstMaps.SelectedItem == null)
            {
                System.Windows.MessageBox.Show("Select a map to load first!",
                                               "Notice!",
                                               MessageBoxButton.OK,
                                               MessageBoxImage.Information);
                return;
            }


            MapListItem selectedItem = lstMaps.SelectedItem as MapListItem;

            if (selectedItem.IsValid == false)
            {
                System.Windows.MessageBox.Show("This map is missing the required Game Mode Override 'PBP_InGameSessionGameMode'.\n\nAdd a Game Mode to your map in UE4: '/Content/Data/PBP_InGameSessionGameMode.uasset'.\nThen reload the list of available maps.",
                                               "Error!",
                                               MessageBoxButton.OK,
                                               MessageBoxImage.Error);
                return;
            }

            ViewModel.UserMessage          = $"Loading {selectedItem.MapName} ...";
            ViewModel.InputControlsEnabled = false;

            Task t = Task.Run(() => ViewModel.LoadSelectedMap(selectedItem));

            t.ContinueWith(continuationTask);
        }
Beispiel #3
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        private void SetAndValidateSessionPath(string path)
        {
            ViewModel.SetSessionPath(path); // this will save it to app settings
            ViewModel.SetCurrentlyLoadedMap();

            if (SessionPath.IsSessionPathValid())
            {
                ViewModel.ReloadAvailableMapsInBackground();
            }
            else
            {
                System.Windows.MessageBox.Show("You may have selected an incorrect path to Session. Make sure the directory you choose has the folders 'Engine' and 'SessionGame'.", "Warning!", MessageBoxButton.OK, MessageBoxImage.Warning);
            }
        }
        internal void OpenComputerImportWindow()
        {
            if (SessionPath.IsSessionPathValid() == false)
            {
                ViewModel.UserMessage = "Cannot import: You must set your path to Session before importing maps.";
                return;
            }

            ComputerImportViewModel importViewModel = new ComputerImportViewModel();

            ComputerImportWindow importWindow = new ComputerImportWindow(importViewModel);

            importWindow.ShowDialog();

            ViewModel.ReloadAvailableMapsInBackground(); // reload list of available maps as it may have changed
        }
Beispiel #5
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        private void LoadMapInBackgroundAndContinueWith(Action <Task> continuationTask)
        {
            if (SessionPath.IsSessionPathValid() == false)
            {
                System.Windows.MessageBox.Show("You have selected an incorrect path to Session. Make sure the directory you choose has the folders 'Engine' and 'SessionGame'.", "Error!", MessageBoxButton.OK, MessageBoxImage.Error);
                return;
            }

            if (UeModUnlocker.IsGamePatched() == false)
            {
                MessageBoxResult result = System.Windows.MessageBox.Show("Session has not been patched yet. Click 'Patch With Illusory Mod Unlocker' to patch the game.", "Notice!", MessageBoxButton.OK, MessageBoxImage.Warning);
                return;
            }

            if (lstMaps.SelectedItem == null)
            {
                System.Windows.MessageBox.Show("Select a map to load first!",
                                               "Notice!",
                                               MessageBoxButton.OK,
                                               MessageBoxImage.Information);
                return;
            }


            MapListItem selectedItem = lstMaps.SelectedItem as MapListItem;

            if (selectedItem.IsValid == false)
            {
                System.Windows.MessageBox.Show("This map is missing the required Game Mode Override 'PBP_InGameSessionGameMode'.\n\nAdd a Game Mode to your map in UE4: '/Content/Data/PBP_InGameSessionGameMode.uasset'.\nThen reload the list of available maps.",
                                               "Error!",
                                               MessageBoxButton.OK,
                                               MessageBoxImage.Error);
                return;
            }

            MessageService.Instance.ShowMessage($"Loading {selectedItem.MapName} ...");
            ViewModel.InputControlsEnabled = false;

            Task t = Task.Run(() => ViewModel.LoadSelectedMap(selectedItem));

            t.ContinueWith(continuationTask);
        }
        private void ContextMenu_ContextMenuOpening(object sender, System.Windows.Controls.ContextMenuEventArgs e)
        {
            // disable certain menu items if no map selected
            bool isMapSelected      = (lstMaps.SelectedItem != null);
            bool isSessionPathValid = SessionPath.IsSessionPathValid();

            menuReimporSelectedMap.IsEnabled    = isMapSelected;
            menuOpenSelectedMapFolder.IsEnabled = isMapSelected;
            menuRenameSelectedMap.IsEnabled     = isMapSelected;
            menuHideSelectedMap.IsEnabled       = isMapSelected;

            menuOpenSessionFolder.IsEnabled = isSessionPathValid;
            menuOpenMapsFolder.IsEnabled    = isSessionPathValid;

            if (isMapSelected)
            {
                MapListItem selected          = (lstMaps.SelectedItem as MapListItem);
                bool        hasImportLocation = MetaDataManager.IsImportLocationStored(selected);
                menuReimporSelectedMap.IsEnabled = hasImportLocation;
                menuReimporSelectedMap.ToolTip   = hasImportLocation ? null : "You can only re-import if you imported the map from 'Import Map > From Computer ...' and imported a folder.\n(does not work with .zip files)";
                menuHideSelectedMap.Header       = selected.IsHiddenByUser ? "Show Selected Map ..." : "Hide Selected Map ...";


                if (ViewModel.SecondMapToLoad == null || ViewModel.SecondMapToLoad?.FullPath != selected.FullPath)
                {
                    menuSecondMapToLoad.Header  = "Set As Second Map To Load (When Leaving Apartment) ...";
                    menuSecondMapToLoad.ToolTip = "Set the map to be loaded after you leave the apartment (before starting the game)";
                }
                else
                {
                    menuSecondMapToLoad.ToolTip = "This will clear the selected map to not load after you leave the apartment";
                    menuSecondMapToLoad.Header  = "Clear As Second Map To Load ...";
                }


                bool canBeDeleted = MetaDataManager.HasPathToMapFilesStored(selected);
                menuDeleteSelectedMap.IsEnabled = canBeDeleted;
                menuDeleteSelectedMap.ToolTip   = canBeDeleted ? null : "You can only delete a map that has been imported via version 2.2.3 or greater.";
            }
        }