Beispiel #1
0
        public void ErrorStop(Exception e, bool sendExceptionMessage = false)
        {
            this.Logger = new Logger();
            Logger.Fatal(e.ToString());
            Logger.Error("%server_stop_error");
            Logger.Info("%server_stop");

            this.mineNETConfig?.Save <MineNETConfig>();
            this.serverConfig?.Save <ServerConfig>();

            Player[] players = this.GetPlayers();
            if (players != null)
            {
                for (int i = 0; i < players.Length; ++i)
                {
                    if (sendExceptionMessage)
                    {
                        players[i].Close(e.ToString());
                    }
                    else
                    {
                        players[i].Close(this.mineNETConfig.ServerStopText);
                    }
                }
            }

            this.UnloadWorld();

            this.NetworkManager?.Server?.UDPClientClose();

            ServerEvents.OnServerStop(new ServerStopEventArgs());

            this.Kill();
        }
Beispiel #2
0
        public void Stop(string reason = "")
        {
            Logger.Info("%server_stop");
            this.mineNETConfig.Save <MineNETConfig>();
            this.serverConfig.Save <ServerConfig>();

            Player[] players = this.GetPlayers();
            for (int i = 0; i < players.Length; ++i)
            {
                if (string.IsNullOrEmpty(reason))
                {
                    players[i].Close(this.mineNETConfig.ServerStopText);
                }
                else
                {
                    players[i].Close(reason);
                }
            }

            this.PluginManager.DisablePlugins();

            this.UnloadWorld();

            this.NetworkManager.Server.UDPClientClose();

            ServerEvents.OnServerStop(new ServerStopEventArgs());

            this.Kill();
        }