Beispiel #1
0
    public void Continue()
    {
        SaveData.current = (SaveData)SerialisationManager.Load(Application.persistentDataPath + "/Saves" + InitStateManager.SaveName + ".save");
        AudioManager.instance.PlayAtRandomPitch("ClickSFX");

        InitStateManager.instance.ContinueGame();
        if (SaveData.current.lastSession.lastLevel != SceneIndex.TabletMenu)
        {
            TransitionManager.instance.StartLevel(SaveData.current.lastSession.lastLevel);
        }
        else
        {
            InitStateManager.instance.BeginNewState(InitStates.LoadMainMenu);
        }
    }
Beispiel #2
0
 private void Awake()
 {
     if (instance == false)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
     runTimeData.firstBoot = false;
     DontDestroyOnLoad(gameObject);
     if ((SaveData)SerialisationManager.Load(Application.persistentDataPath + "/Saves" + SaveName + ".save") == null)
     {
         SaveData.current = new SaveData();
     }
     else
     {
         SaveData.current = (SaveData)SerialisationManager.Load(Application.persistentDataPath + "/Saves" + SaveName + ".save");
     }
 }