Beispiel #1
0
 //private void SetUpObjectivePointer()
 //{
 //    Transform playerTransform = FindObjectOfType<PlayerBehaviour>().transform;
 //    objectivePointer = Instantiate(pointerPrefab, playerTransform.position, Quaternion.identity);
 //    objectivePointer.Init(playerTransform, FindObjectOfType<MainPowerSwitch>().transform);
 //    objectivePointer.ActivatePointer();
 //}
 //private void SetUpRechargePointer()
 //{
 //    Transform playerTransform = FindObjectOfType<PlayerBehaviour>().transform;
 //    rechargePointer = Instantiate(rechargePointerPrefab, playerTransform.position, Quaternion.identity);
 //    rechargePointer.Init(playerTransform, FindObjectOfType<RechargeStationBehaviour>().transform);
 //    rechargePointer.ActivatePointer();
 //}
 private void OnDestroy()
 {
     InitStateManager.instance.OnStateChange       -= EvaluateInitState;
     GameStateManager.instance.OnGameStateChange   -= EvaluateGameState;
     SaveData.current.lastSession.tutorialCompleted = true;
     SerialisationManager.Save(InitStateManager.SaveName, SaveData.current);
 }
Beispiel #2
0
 public void ReturnToTitleScreen()
 {
     AudioManager.instance.PlayAtRandomPitch("ClickSFX");
     GameStateManager.instance.ResumeGame();
     pauseScreen.SetActive(false);
     SerialisationManager.Save(InitStateManager.SaveName, SaveData.current);
     InitStateManager.instance.BeginNewState(InitStates.LoadTitleScreen);
 }
Beispiel #3
0
 public void Play()
 {
     //SaveData.current = new SaveData();
     SaveData.current.ClearSave();
     MusicManager.instance.BeginFadeOut();
     TransitionManager.instance.StartLevel(SceneIndex.IceRink);
     AudioManager.instance.PlayAtRandomPitch("ClickSFX");
     SaveData.current.lastSession.isNewSave = false;
     SerialisationManager.Save(InitStateManager.SaveName, SaveData.current);
 }
Beispiel #4
0
 private void DecrementTutorialsLeft()
 {
     nTutorialsLeft--;
     if (nTutorialsLeft <= 0)
     {
         SaveData.current.lastSession.tutorialCompleted = true;
         SerialisationManager.Save(InitStateManager.SaveName, SaveData.current);
         Destroy(gameObject);
     }
 }
Beispiel #5
0
    public void Continue()
    {
        SaveData.current = (SaveData)SerialisationManager.Load(Application.persistentDataPath + "/Saves" + InitStateManager.SaveName + ".save");
        AudioManager.instance.PlayAtRandomPitch("ClickSFX");

        InitStateManager.instance.ContinueGame();
        if (SaveData.current.lastSession.lastLevel != SceneIndex.TabletMenu)
        {
            TransitionManager.instance.StartLevel(SaveData.current.lastSession.lastLevel);
        }
        else
        {
            InitStateManager.instance.BeginNewState(InitStates.LoadMainMenu);
        }
    }
Beispiel #6
0
 private void Awake()
 {
     if (instance == false)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
     runTimeData.firstBoot = false;
     DontDestroyOnLoad(gameObject);
     if ((SaveData)SerialisationManager.Load(Application.persistentDataPath + "/Saves" + SaveName + ".save") == null)
     {
         SaveData.current = new SaveData();
     }
     else
     {
         SaveData.current = (SaveData)SerialisationManager.Load(Application.persistentDataPath + "/Saves" + SaveName + ".save");
     }
 }
Beispiel #7
0
    public void BeginNewState(InitStates newState)
    {
        switch (newState)
        {
        case InitStates.InitLevel:
            GameStateManager.instance.BindToInitManager();
            currInitState = newState;
            OnStateChange?.Invoke(currInitState);
            break;

        case InitStates.PlayerSpawned:
            OnStateChange?.Invoke(newState);
            Debug.Log("Player spawned");
            LoadingScreen.instance.cam.SetActive(false);
            LoadingScreen.instance.BeginFade(false);
            currInitState = InitStates.GameRunning;
            BeginNewState(currInitState);


            break;

        case InitStates.GameRunning:
            OnStateChange?.Invoke(newState);
            currGameMode = GameModes.Powercut;
            //LoadingScreen.instance.ToggleScreen(false);
            break;

        case InitStates.LevelLoaded:

            currInitState = newState;
            GameStateManager.instance.BindToInitManager();
            SerialisationManager.Save(SaveName, SaveData.current);
            OnStateChange?.Invoke(currInitState);
            break;

        case InitStates.LevelClear:

            currInitState = newState;
            SerialisationManager.Save(SaveName, SaveData.current);
            OnStateChange?.Invoke(currInitState);

            break;

        case InitStates.ExitLevel:

            LoadingScreen.instance.ToggleScreen(true);
            currInitState = newState;
            SerialisationManager.Save(SaveName, SaveData.current);
            OnStateChange?.Invoke(currInitState);
            break;

        case InitStates.LoadTitleScreen:


            currInitState = newState;
            SerialisationManager.Save(SaveName, SaveData.current);
            OnStateChange?.Invoke(currInitState);

            break;

        case InitStates.TitleScreen:

            LoadingScreen.instance.BeginFade(false);
            currInitState = newState;
            OnStateChange?.Invoke(currInitState);
            currGameMode = GameModes.Menu;

            break;

        case InitStates.Credits:

            LoadingScreen.instance.BeginFade(false);
            currInitState = newState;
            OnStateChange?.Invoke(currInitState);
            currGameMode = GameModes.Menu;

            break;

        case InitStates.LoadMainMenu:


            currInitState = newState;
            OnStateChange?.Invoke(currInitState);

            break;

        case InitStates.MainMenu:

            LoadingScreen.instance.BeginFade(false);
            currInitState = newState;
            currGameMode  = GameModes.Menu;
            SerialisationManager.Save(SaveName, SaveData.current);
            OnStateChange?.Invoke(currInitState);

            break;

        case InitStates.PlayerSceneLoaded:
            OnStateChange?.Invoke(newState);
            PointerManager.instance.SwitchToCrossHair();
            WeaponManager.instance.BindToInitManager();
            FindObjectOfType <LightManager>().BindToInitManager();
            FindObjectOfType <PlayerBehaviour>().BindToInitManager();
            GameStateManager.instance.Init();

            currInitState = InitStates.SpawnPlayer;
            OnStateChange?.Invoke(currInitState);
            break;

        case InitStates.UISceneLoaded:
            currInitState = newState;
            PauseScreen.instance.Resume();
            UIManager.instance.Init();
            UIManager.instance.BindToInitManager();
            OnStateChange?.Invoke(currInitState);
            break;

        case InitStates.PlayerDead:
            currInitState = newState;
            OnStateChange?.Invoke(currInitState);

            break;

        case InitStates.RespawnPlayer:
            LoadingScreen.instance.ToggleScreen(true);
            currInitState = newState;
            OnStateChange?.Invoke(currInitState);
            break;

        case InitStates.PlayerRespawned:
            currInitState = newState;
            OnStateChange?.Invoke(currInitState);
            LoadingScreen.instance.BeginFade(false);
            currInitState = InitStates.GameRunning;
            OnStateChange?.Invoke(currInitState);
            break;
        }
    }
Beispiel #8
0
 public void Quit()
 {
     AudioManager.instance.PlayAtRandomPitch("ClickSFX");
     SerialisationManager.Save(InitStateManager.SaveName, SaveData.current);
     Application.Quit();
 }
        private IDictionary<string, string> GetPropertiesFromFile(string propertyFile)
        {
            Args.NotNullOrEmpty(propertyFile, "propertyFile");

            PreProcessorConfig config = new SerialisationManager(fileSystem).DeserializeXmlFile<PreProcessorConfig>(propertyFile);

            return this.LoadDictionary(config);
        }
        private PreProcessorManifest GetProcessorManfiest(string manifestFile)
        {
            var manifest = new SerialisationManager(this.fileSystem).DeserializeXmlFile<PreProcessorManifest>(manifestFile);

            if (manifest.Default == null)
            {
                throw new XmlDidNotPassValidationException("Default element missing from manifest.");
            }

            foreach (var group in manifest.Default.Groups)
            {
                ValidateGroup(group);
            }

            if (manifest.Environments != null)
            {
                foreach (var environment in manifest.Environments)
                {
                    if (environment.Configuration != null)
                    {
                        ValidateConfiguration(environment.Configuration);
                    }
                    if (environment.Groups != null)
                    {
                        foreach (var group in environment.Groups)
                        {
                            ValidateGroup(group);
                        }
                    }
                }
            }
            return manifest;
        }
        private Tuple<string, string> GetDefaultPropertyConfiguration(string environment, PreProcessorManifest processorManfiest, string manifestFile)
        {
            string staticFile = null;
            string overrideFile = null;

            var propertyConfigurationManifestFileAbsolutePath = ResolvePath(fileSystem.GetDirectoryFullPath(manifestFile), processorManfiest.Default.PropertyConfigurationManifest);

            var propertyConfigurationManifest = new SerialisationManager(this.fileSystem).DeserializeXmlFile<PropertyConfigurationManifest>(propertyConfigurationManifestFileAbsolutePath);

            if (propertyConfigurationManifest.Environments == null)
            {
                throw new XmlDidNotPassValidationException("Environments element missing from property configuration manifest.");
            }

            var env = propertyConfigurationManifest.Environments.FirstOrDefault(x => x.Name == environment);
            if (env == null)
            {
                throw new InvalidOperationException(string.Format("Environment '{0}' not found in property configuration manifest file.", environment));
            }

            var configSettings = env.Configuration;
            if (configSettings == null)
            {
                throw new InvalidOperationException(string.Format("Environment Configuration '{0}' not found in property configuration manifest file.", environment));
            }

            var root = fileSystem.GetDirectoryFullPath(propertyConfigurationManifestFileAbsolutePath);

            staticFile = ResolvePath(root, configSettings.StaticFile);

            if (configSettings.OverrideFile != null)
            {
                overrideFile = ResolvePath(root, configSettings.OverrideFile);
            }

            return new Tuple<string, string>(staticFile, overrideFile);

        }