private void DrawSequence() { sequence = SequenceCollection.instance.ALL_SEQUENCES[heroAction]; for (int i = 0; i < sequence.Count; i++) { beatMarker = beatMarkers[i]; beatMarker.SetMark(sequence[i]); } }
public void OnTapMarker(int index) { Debug.Log(heroAction.ToString() + " ... " + index); beatMarker = beatMarkers[index]; if (beatMarker.markNo < 2) { beatMarker.SetMark(beatMarker.markNo + 1); } else { beatMarker.SetMark(0); } }