Beispiel #1
0
 public override void OnInspectorGUI()
 {
     if(GUILayout.Button("Open editor")){
         if(editor == null){
             editor = EditorWindow.GetWindow<SecuenceWindow>();
             editor.Secuence = (target as Talker).Secuence;
         }
     }
     if (GUILayout.Button ("Close editor")) {
         if(editor!=null)
             editor.Close();
     }
 }
Beispiel #2
0
 public override void OnInspectorGUI()
 {
     if (GUILayout.Button("Open editor"))
     {
         if (editor == null)
         {
             editor          = EditorWindow.GetWindow <SecuenceWindow>();
             editor.Secuence = (target as Talker).Secuence;
         }
     }
     if (GUILayout.Button("Close editor"))
     {
         if (editor != null)
         {
             editor.Close();
         }
     }
 }