public override void OnInspectorGUI() { if(GUILayout.Button("Open editor")){ if(editor == null){ editor = EditorWindow.GetWindow<SecuenceWindow>(); editor.Secuence = (target as Talker).Secuence; } } if (GUILayout.Button ("Close editor")) { if(editor!=null) editor.Close(); } }
public override void OnInspectorGUI() { if (GUILayout.Button("Open editor")) { if (editor == null) { editor = EditorWindow.GetWindow <SecuenceWindow>(); editor.Secuence = (target as Talker).Secuence; } } if (GUILayout.Button("Close editor")) { if (editor != null) { editor.Close(); } } }