private IEnumerator ViewScore()
        {
            scrollScript.DeactivateScript();
            swipeScript.DeactivateScript();
            score += scoreLevel;
            if (curSceneNumber < sceneCount)
            {
                ScoreText(scoreLevel, sizeThings);
            }
            else if (curSceneNumber == sceneCount)
            {
                ShowFinishScore(score, maxScore);
                yield break;
            }
            yield return(new WaitForSeconds(3));

            scoreText.gameObject.SetActive(false);
            SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene());
            LoadScene();
            yield return(null);
        }