Inheritance: MonoBehaviour
Beispiel #1
0
    void Start()
    {
        myView                 = this.GetComponent <PhotonView>();
        SliderObject           = GameObject.FindGameObjectWithTag("Sliders");
        slider                 = SliderObject.GetComponent <ScrollScript>();
        LaunchButton           = GameObject.FindGameObjectWithTag("firebutton").GetComponent <GUITexture>();
        CanShootbutton         = true;
        predictionLine         = GetComponent <LineRenderer>();
        predictionLine.enabled = true;
        predictionLine.SetWidth(0.2f, 0.2f);
        LaunchButton.texture = LaunchButtons[0];

        Transform[] children = this.GetComponentsInChildren <Transform>();
        foreach (Transform child in children)
        {
            if (child.gameObject.tag == "Holder")
            {
                ProjectileHolder = child;
            }
        }

        winds = this.transform.parent.GetComponentsInChildren <Transform>();

        foreach (Transform child in winds)
        {
            if (child.CompareTag("windGenerator"))
            {
                windGen = child.gameObject;
            }
        }
    }
Beispiel #2
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 void Start()
 {
     ShootScript   = this.GetComponent <Fire>();
     anim          = GetComponent <Animate>();
     SlidersObject = GameObject.FindGameObjectWithTag("Sliders");
     moveSlider    = SlidersObject.GetComponent <ScrollScript>();
 }
Beispiel #3
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 void Start()
 {
     agent          = GetComponent <NavMeshAgent> ();
     agent.velocity = Vector3.zero;
     anim           = GetComponent <Animate>();
     SlidersObject  = GameObject.FindGameObjectWithTag("Sliders");
     moveSlider     = SlidersObject.GetComponent <ScrollScript>();
     anim.idle();
 }
Beispiel #4
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 void Start()
 {
     myView        = this.GetComponent <PhotonView>();
     LifeScript    = this.GetComponent <PlayerHealth>();
     ShootScript   = this.GetComponent <Fire>();
     anim          = GetComponent <Animate>();
     SlidersObject = GameObject.FindGameObjectWithTag("Sliders");
     moveSlider    = SlidersObject.GetComponent <ScrollScript>();
 }
 private void Start()
 {
     startGameButton.onClick.AddListener(StartButtonClicked);
     restartGameButton.onClick.AddListener(OnRestart);
     activeBar    = timerObj.transform.Find("ActiveBar");
     loadingBar   = activeBar.GetComponent <Image>();
     scrollScript = ApplicationManager.Instance.ScrollScript;
     swipeScript  = ApplicationManager.Instance.SwipeInput;
 }
Beispiel #6
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 void Start()
 {
     agent = GetComponent<NavMeshAgent> ();
     agent.velocity=Vector3.zero;
     anim = GetComponent<Animate>();
     SlidersObject = GameObject.FindGameObjectWithTag("Sliders");
     moveSlider=SlidersObject.GetComponent<ScrollScript>();
     anim.idle ();
 }
Beispiel #7
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    void Start()
    {
        SliderObject = GameObject.FindGameObjectWithTag("Sliders");
        slider       = SliderObject.GetComponent <ScrollScript>();
        LaunchButton = GameObject.FindGameObjectWithTag("firebutton").GetComponent <GUITexture>();

        predictionLine         = GetComponent <LineRenderer>();
        predictionLine.enabled = true;
        predictionLine.SetWidth(0.2f, 0.2f);
        NormalProjectile(1);
    }
Beispiel #8
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    public static void SelectFunc(string baseDir, bool dirSearch, int fileid)
    {
        ScrollScript.SetDirSearch(dirSearch);
        bool res = ScrollScript.ReadFromDir(baseDir);

        if (res == false)
        {
            Debug.Log("dir not found");
            return;
        }

        SelectButtonControl.SetCallingScene(Application.loadedLevelName);
        SelectButtonControl.SetFileId(fileid);
        Application.LoadLevel("FileSelector");
    }
Beispiel #9
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	void Start () {
		bossDeathSound = GameObject.FindGameObjectWithTag ("bossDeathSound");
		

		themesong.Play ();
		
		spawnPosition  = gameObject.transform;
		StartCoroutine (Spawner());

		// Parallax references
		backgroundScroller = background.GetComponent<ScrollScript> ();
		forgroundScroller = middleground.GetComponent<ScrollScript> ();
		middlegroundScroller = forground.GetComponent<ScrollScript> ();

	}
 // Use this for initialization
 protected virtual void Start()
 {
     scroll = GameObject.Find ("scroll").GetComponent<ScrollScript> ();
     button = GameObject.Find ("scrollNextButton");
     //HideText ();
     stage = Stage.Stage0;
 }
Beispiel #11
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 // Start is called before the first frame update
 void Start()
 {
     GameController    = GameObject.FindGameObjectWithTag("GameController");
     scrollScript      = GameController.GetComponent <ScrollScript>();
     DefaultCameraSize = Camera.main.orthographicSize;
 }
    public Text myText;     // should be related to TextFileName:Text

    void Start()
    {
        myText.text = SelectButtonControl.GetSelectedName(fileId);
        ScrollScript.UpdateInputField(dirNameInputField, fileId);
    }
Beispiel #13
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 void Start()
 {
     myView = this.GetComponent<PhotonView>();
         LifeScript = this.GetComponent<PlayerHealth>();
         ShootScript=this.GetComponent<Fire>();
         anim =  GetComponent<Animate>();
         SlidersObject = GameObject.FindGameObjectWithTag("Sliders");
         moveSlider=SlidersObject.GetComponent<ScrollScript>();
 }
Beispiel #14
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    void Start()
    {
        SliderObject = GameObject.FindGameObjectWithTag("Sliders");
        slider = SliderObject.GetComponent<ScrollScript>();
        LaunchButton = GameObject.FindGameObjectWithTag("firebutton").GetComponent<GUITexture>();

        predictionLine= GetComponent<LineRenderer>();
        predictionLine.enabled=true;
        predictionLine.SetWidth(0.2f,0.2f);
        NormalProjectile(1);
    }
    public InputField dirNameInputField; // should be related to Input Field for entering dirname

    private void SelectFunc(bool dirSearch)
    {
        ScrollScript.SelectFunc(dirNameInputField.text, dirSearch, fileId);
    }
Beispiel #16
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    void Start()
    {
        myView = this.GetComponent<PhotonView>();
        SliderObject = GameObject.FindGameObjectWithTag("Sliders");
        slider = SliderObject.GetComponent<ScrollScript>();
        LaunchButton = GameObject.FindGameObjectWithTag("firebutton").GetComponent<GUITexture>();
        CanShootbutton=true;
        predictionLine= GetComponent<LineRenderer>();
        predictionLine.enabled=true;
        predictionLine.SetWidth(0.2f,0.2f);
        LaunchButton.texture = LaunchButtons[0];

        Transform[] children = this.GetComponentsInChildren<Transform>();
        foreach(Transform child in children){
            if(child.gameObject.tag == "Holder"){
                ProjectileHolder=child;
            }
        }

        winds  = this.transform.parent.GetComponentsInChildren<Transform>();

        foreach( Transform child in winds){
            if(child.CompareTag("windGenerator")){
                  windGen = child.gameObject;
            }
        }
    }
Beispiel #17
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 void Start()
 {
     anim =  GetComponent<Animate>();
         SlidersObject = GameObject.FindGameObjectWithTag("Sliders");
         moveSlider=SlidersObject.GetComponent<ScrollScript>();
 }