Beispiel #1
0
    public void SwitchGameState(GameState newState)
    {
        var shouldStartMusic = false;

        switch (newState)
        {
        case GameState.Menu:
        case GameState.Pause:
            // Disable buttons
            SetButtonState(false);
            // Show tutorial
            tutorialPanel.SetActive(true);
            audioManager.StopAllFuses();
            break;

        case GameState.Play:
            SetButtonState(true);
            tutorialPanel.SetActive(false);
            SwitchToNewCharacter();
            if (currentGameState == GameState.Menu)
            {
                scoringSystem.UpdateLevelNames(maxReachedLevel);
                levelBanner.AnimateBanner(currentLevel.GetLevelName());
                shouldStartMusic = true;
            }
            break;

        case GameState.Credits:
            SetButtonState(false);
            screenShake.StrongShake();
            endGameManager.TriggerEndCredits();
            audioManager.StopAllAmbiances();
            audioManager.StopAllFuses();
            shouldStartMusic = true;
            break;
        }
        currentGameState = newState;
        if (shouldStartMusic)
        {
            audioManager.PlayMusic(currentLevel, currentGameState);
        }
    }