Beispiel #1
0
        public void Execute(IGameObject gameObject1, IGameObject gameObject2)
        {
            FireBallProjectile fireBall = (FireBallProjectile)gameObject1;
            IEnemy             enemy    = (IEnemy)gameObject2;

            if (enemy.State.GetType() != typeof(KoopaSideDeathState))
            {
                fireBall.Terminate();
                ScoringSystem.AddPointsForFireballKoopaHit(gameObject2, fireBall.InitiatingPlayer);
                enemy.Terminate("DOWN");
                SoundManager.Instance.PlayKickSound();
            }
        }