void OnTriggerStay(Collider collision) // triggerがあるときはこれ
    {
        string myTag = gameObject.tag;     // 自分自身のタグ

        if (audience.updateFlag == true)
        {
            if (myTag == collision.gameObject.tag)
            {
                seSounds[0].Play();
                score.AddScore();
                Destroy(collision.gameObject);// 衝突した方(寿司)のオブジェクトを破壊
                audience.Back();
            }
        }
    }
    // Update is called once per frame
    void Update()
    {
        RaycastHit HIT;
        Ray        rayspawn = Camera.main.ScreenPointToRay(Input.mousePosition);


        if (Physics.Raycast(rayspawn, out HIT))
        {
            if (HIT.collider.gameObject.tag == ("enemy"))
            {
                if (Input.GetMouseButtonDown(0))
                {
                    HIT.collider.transform.gameObject.SetActive(false);
                    SM.AddScore(1, 1);
                    Debug.Log(HIT);
                }
            }


            Debug.Log(HIT);
        }

        pointer.transform.position = HIT.point + offset;
    }