void Update()
    {
        int score = ScoreMng.GetScore();

        if (score >= 1000)
        {
            textResultScore.text = "Score:" + score + "えん";
        }
        else if (score >= 100)
        {
            textResultScore.text = "Score:" + "   " + score + "えん";
        }
        else if (score >= 10)
        {
            textResultScore.text = "Score:" + "    " + score + "えん";
        }
        else if (score >= 0)
        {
            textResultScore.text = "Score:" + "    " + score + "えん";
        }
        else if (score >= -90)
        {
            textResultScore.text = "Score:" + "  " + score + "えん";
        }
        else
        {
            textResultScore.text = "Score:" + score + "えん";
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        effectObj = GameObject.Find("Effect");
        effectObj.transform.GetChild(0).transform.gameObject.SetActive(false);

        score = GameObject.Find("ScoreMng").GetComponent <ScoreMng>();
    }
 void Start()
 {
     score      = ScoreMng.GetScore();
     evaluation = this.GetComponent <Text>();
 }
 void Start()
 {
     audience = transform.parent.GetComponent <VisitorCon>();
     score    = GameObject.Find("ScoreMng").GetComponent <ScoreMng>();
     seSounds = GameObject.FindGameObjectWithTag("SEMng").GetComponents <AudioSource>();
 }