public void StarPowerDeacceleration() { scoreDisplay.NoStarPower(); multiplierDisplay.NoStarPower(); // print("deacceleration event"); //SetSpeed(initialGameSpeed, starPowDeacc, initialSpawnRate , initialRotationSpeed); //visuals playerAnim.SetTrigger("Deaccelerate"); background.setOldBackground(); //scroll1.scrollSpeed = -0.001f; //scroll1.scrollSpeed = -0.001f; //scroll2.scrollSpeed = -0.01f; //scroll2.scrollSpeed2 = -0.01f; //scroll1.setTexture(0); //scroll2.setTexture(0); //scrollRend1.material.color = originalColor1; //scrollRend2.material.color = originalColor2; backgroundLight.intensity = defaultIntesity; audioManager.DeactivateStarPower(); godModeStart = true; starPower = false; SetSpeed(initialGameSpeed * postStarReset, 1000, initialSpawnRate * postStarReset, initialRotationSpeed); }