public void ClickNext()
        {
            if (displayList == null || displayList.Count == 0)
            {
                SceneSwitch.SwitchTo(SceneIndex);
                return;
            }

            if (displayIndex == displayList.Count - 1)
            {
                SceneSwitch.SwitchTo(SceneIndex);
            }
            else
            {
                PositionAdjust();
                StartCoroutine(GameObjectSwitchNext());
            }
        }
 public void Click()
 {
     SceneSwitch.SwitchTo(NextSceneIndex);
 }