public void OpenDoor() { FindObjectOfType <SoundManager>().PlaySound("Win"); lerpTime += 0.5f * Time.deltaTime; doorTransform.position = new Vector3(doorTransform.position.x, doorTransform.position.y, Mathf.Lerp(doorStart, doorStop, lerpTime)); StartCoroutine(DisableMeshRenderer()); GetComponent <MeshRenderer>().enabled = false; sceneSwitch.FadeToNextLevel(); }
public void StartNewGame() { Debug.Log("Clicked"); sceneSwitch.FadeToNextLevel(); }