IEnumerator NewGame()
    {
        audioSource.PlayOneShot(selectSound);
        string tmpText = newGameText.text;

        newGameText.text = "";
        yield return(new WaitForSeconds(0.25f));

        newGameText.text = tmpText;
        yield return(new WaitForSeconds(0.25f));

        newGameText.text = "";
        yield return(new WaitForSeconds(0.25f));

        newGameText.text = tmpText;
        yield return(new WaitForSeconds(0.15f));

        sceneScript.LoadMain();
    }
    IEnumerator MoveMain()
    {
        audioSource.PlayOneShot(selectSound);
        string tmpText = retryText.text;

        retryText.text = "";
        yield return(new WaitForSeconds(0.25f));

        retryText.text = tmpText;
        yield return(new WaitForSeconds(0.25f));

        retryText.text = "";
        yield return(new WaitForSeconds(0.25f));

        retryText.text = tmpText;
        yield return(new WaitForSeconds(0.2f));

        sceneScript.LoadMain();
    }