public void click(int location)
    {
        switch (location)
        {
        case 0:
            SceneScript.FadeToScene("MemoryGame");
            CropTextures.GridType      = CropTextures.Options.Grid3X3;
            GameController.num_buttons = 18;
            GameController.cellSize    = 135f;
            GameController.collum      = 6;
            break;

        case 1:
            SceneScript.FadeToScene("MemoryGame");
            CropTextures.GridType      = CropTextures.Options.Grid4X4;
            GameController.num_buttons = 32;
            GameController.cellSize    = 98f;
            GameController.collum      = 8;
            break;

        case 2:
            SceneScript.FadeToScene("MemoryGame");
            CropTextures.GridType      = CropTextures.Options.Grid5X5;
            GameController.num_buttons = 50;
            GameController.cellSize    = 73f;
            GameController.collum      = 10;
            break;

        case 3:
            SceneScript.FadeToScene("MenuGame");
            break;
        }

        if (location != 3)// indica que foi escolhida uma dificuldade
        {
            difficulty = location;
        }
    }
 public void ReturnMenu() => SceneScript.FadeToScene("MenuGame");
Beispiel #3
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 public void GoTo(string location) => SceneScript.FadeToScene(location);