public void OnEvent(SceneReadyEvent e)
    {
        TableCalibrator tableCalibrator = FindObjectOfType <TableCalibrator>();

        if (tableCalibrator != null)
        {
            tableCalibrator.OnCalibrationCompleteHandler += OnCalibrationComplete;
        }
    }
Beispiel #2
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    public void OnEvent(SceneReadyEvent e)
    {
        transform.Find("Slider/Grip Scale").GetComponent <SliderControl>().OnSliderMoveHanders  += OnSliderMoved;
        transform.Find("Slider/Grip Rotate").GetComponent <SliderControl>().OnSliderMoveHanders += OnSliderMoved;

        foreach (FloatModel model in FindObjectsOfType <FloatModel>())
        {
            if (model.name.Equals("Scale"))
            {
                transform.Find("Slider/Grip Scale").GetComponent <SliderControl>().SetModel(model);
            }
            else if (model.name.Equals("Rotate"))
            {
                transform.Find("Slider/Grip Rotate").GetComponent <SliderControl>().SetModel(model);
            }
        }
        transform.parent.gameObject.SetActive(false);
    }
Beispiel #3
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 public void OnEvent(SceneReadyEvent e)
 {
     cams       = FindObjectsOfType <Camera>();
     light      = GetComponentInChildren <Light>();
     lightShaft = transform.parent.FindChild("LightShaft");
 }