Beispiel #1
0
        private double GetPriorityByOOBDistance(IScenePresence presence, IEntity entity)
        {
            // If this is an update for our own avatar give it the highest priority
            if (presence == entity)
            {
                return(0.0);
            }

            // Use the camera position for local agents and avatar position for remote agents
            Vector3 presencePos = (presence.IsChildAgent)
                                      ? presence.AbsolutePosition
                                      : presence.CameraPosition;


            // Use group position for child prims
            Vector3 entityPos;
            float   distsq;

            if (entity is SceneObjectGroup)
            {
                SceneObjectGroup g = (SceneObjectGroup)entity;
                entityPos = g.AbsolutePosition;
                distsq    = Vector3.DistanceSquared(presencePos, entityPos);
                if (g.IsAttachment)
                {
                    return(0.0);
                }
            }
            else if (entity is SceneObjectPart)
            {
                SceneObjectPart p = (SceneObjectPart)entity;
                if (p.IsRoot)
                {
                    SceneObjectGroup g = p.ParentGroup;
                    entityPos = g.AbsolutePosition;
                    distsq    = Vector3.DistanceSquared(presencePos, entityPos);
                    if (g.IsAttachment)
                    {
                        return(0.0);
                    }
                }
                else
                {
                    distsq = p.clampedAABdistanceToSQ(presencePos) + 1.0f;
                    if (p.ParentGroup.RootChild.IsAttachment)
                    {
                        return(1.0);
                    }
                }
            }
            else
            {
                entityPos = entity.AbsolutePosition;
                distsq    = Vector3.DistanceSquared(presencePos, entityPos);
            }

            return(distsq);
        }