public void AggregatePerms()
        {
            lock (m_PermissionsLock)
            {
                // aux
                const uint allmask          = (uint)PermissionMask.AllEffective;
                const uint movemodmask      = (uint)(PermissionMask.Move | PermissionMask.Modify);
                const uint copytransfermast = (uint)(PermissionMask.Copy | PermissionMask.Transfer);

                uint basePerms      = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move;
                bool noBaseTransfer = (basePerms & (uint)PermissionMask.Transfer) == 0;

                uint rootOwnerPerms    = RootPart.OwnerMask;
                uint owner             = rootOwnerPerms;
                uint rootGroupPerms    = RootPart.GroupMask;
                uint group             = rootGroupPerms;
                uint rootEveryonePerms = RootPart.EveryoneMask;
                uint everyone          = rootEveryonePerms;

                bool needUpdate = false;
                // date is time of writing april 30th 2017
                bool newobj             = (RootPart.CreationDate == 0 || RootPart.CreationDate > 1493574994);
                SceneObjectPart[] parts = m_parts.GetArray();
                for (int i = 0; i < parts.Length; i++)
                {
                    SceneObjectPart part = parts[i];

                    if (m_DeepEffectivePermsInvalid)
                    {
                        part.AggregateInnerPerms();
                    }

                    owner &= part.AggregatedInnerOwnerPerms;
                    group &= part.AggregatedInnerGroupPerms;
                    if (newobj)
                    {
                        group &= part.AggregatedInnerGroupPerms;
                    }
                    if (newobj)
                    {
                        everyone &= part.AggregatedInnerEveryonePerms;
                    }
                }
                // recover modify and move
                rootOwnerPerms &= movemodmask;
                owner          |= rootOwnerPerms;
                if ((owner & copytransfermast) == 0)
                {
                    owner |= (uint)PermissionMask.Transfer;
                }

                owner &= basePerms;
                if (owner != m_EffectiveOwnerPerms)
                {
                    needUpdate            = true;
                    m_EffectiveOwnerPerms = owner;
                }

                uint ownertransfermask = owner & (uint)PermissionMask.Transfer;

                // recover modify and move
                rootGroupPerms &= movemodmask;
                group          |= rootGroupPerms;
                if (noBaseTransfer)
                {
                    group &= ~(uint)PermissionMask.Copy;
                }
                else
                {
                    group |= ownertransfermask;
                }

                uint groupOrEveryone = group;
                uint tmpPerms        = group & owner;
                if (tmpPerms != m_EffectiveGroupPerms)
                {
                    needUpdate            = true;
                    m_EffectiveGroupPerms = tmpPerms;
                }

                // recover move
                rootEveryonePerms &= (uint)PermissionMask.Move;
                everyone          |= rootEveryonePerms;
                everyone          &= ~(uint)PermissionMask.Modify;
                if (noBaseTransfer)
                {
                    everyone &= ~(uint)PermissionMask.Copy;
                }
                else
                {
                    everyone |= ownertransfermask;
                }

                groupOrEveryone |= everyone;

                tmpPerms = everyone & owner;
                if (tmpPerms != m_EffectiveEveryOnePerms)
                {
                    needUpdate = true;
                    m_EffectiveEveryOnePerms = tmpPerms;
                }

                tmpPerms = groupOrEveryone & owner;
                if (tmpPerms != m_EffectiveGroupOrEveryOnePerms)
                {
                    needUpdate = true;
                    m_EffectiveGroupOrEveryOnePerms = tmpPerms;
                }

                m_DeepEffectivePermsInvalid = false;
                m_EffectivePermsInvalid     = false;

                if (needUpdate)
                {
                    RootPart.ScheduleFullUpdate();
                }
            }
        }
Beispiel #2
0
        // aggregates perms scanning parts and their contents
        // AggregatePerms does same using cached parts content perms
        public void AggregateDeepPerms()
        {
            lock (PermissionsLock)
            {
                // aux
                const uint allmask          = (uint)PermissionMask.AllEffective;
                const uint movemodmask      = (uint)(PermissionMask.Move | PermissionMask.Modify);
                const uint copytransfermast = (uint)(PermissionMask.Copy | PermissionMask.Transfer);

                uint basePerms      = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move;
                bool noBaseTransfer = (basePerms & (uint)PermissionMask.Transfer) == 0;

                uint rootOwnerPerms    = RootPart.OwnerMask;
                uint owner             = rootOwnerPerms;
                uint rootGroupPerms    = RootPart.GroupMask;
                uint group             = rootGroupPerms;
                uint rootEveryonePerms = RootPart.EveryoneMask;
                uint everyone          = rootEveryonePerms;

                SceneObjectPart[] parts = m_parts.GetArray();
                for (int i = 0; i < parts.Length; i++)
                {
                    SceneObjectPart part = parts[i];
                    part.AggregateInnerPerms();
                    owner    &= part.AggregatedInnerOwnerPerms;
                    group    &= part.AggregatedInnerGroupPerms;
                    everyone &= part.AggregatedInnerEveryonePerms;
                }
                // recover modify and move
                rootOwnerPerms &= movemodmask;
                owner          |= rootOwnerPerms;
                if ((owner & copytransfermast) == 0)
                {
                    owner |= (uint)PermissionMask.Transfer;
                }

                owner &= basePerms;
                m_EffectiveOwnerPerms = owner;
                uint ownertransfermask = owner & (uint)PermissionMask.Transfer;

                // recover modify and move
                rootGroupPerms &= movemodmask;
                group          |= rootGroupPerms;
                if (noBaseTransfer)
                {
                    group &= ~(uint)PermissionMask.Copy;
                }
                else
                {
                    group |= ownertransfermask;
                }

                uint groupOrEveryone = group;
                m_EffectiveGroupPerms = group & owner;

                // recover move
                rootEveryonePerms &= (uint)PermissionMask.Move;
                everyone          |= rootEveryonePerms;
                everyone          &= ~(uint)PermissionMask.Modify;
                if (noBaseTransfer)
                {
                    everyone &= ~(uint)PermissionMask.Copy;
                }
                else
                {
                    everyone |= ownertransfermask;
                }

                groupOrEveryone |= everyone;

                m_EffectiveEveryOnePerms        = everyone & owner;
                m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner;
            }
        }