//Main() of Game // Use this for initialization after all Object are made // primary Loading void Start() { print("GM Triggered!"); deepDataCtrl.linkerOfgm = this; //SceneNavigator initialize sceneCtrl.initializer(); }
//Main() of Game // Use this for initialization after all Object are made // primary Loading void Start() { print("GM Triggered!"); deepDataCtrl.linkerOfgm = this; //SceneNavigator initialize sceneCtrl.initializer(); }