/// <summary>
        /// Updates the given body model.
        /// Be carefull.. this method runs within 3D-Engine update thread.
        /// </summary>
        /// <param name="scene">The scene to be manipulated.</param>
        /// <param name="manipulator">The manipulator.</param>
        /// <param name="bodyObject">The body object.</param>
        /// <param name="bodyIndex">Index of the body.</param>
        private static void UpdateBodyModel(Scene scene, SceneManipulator manipulator, Body bodyObject, int bodyIndex)
        {
            // Ensure we have a layer for this body
            string actBodyLayerName = "Body_" + bodyIndex;
            SceneLayer actBodyLayer = manipulator.TryGetLayer(actBodyLayerName);
            if(actBodyLayer == null)
            {
                actBodyLayer = manipulator.AddLayer(actBodyLayerName);
                manipulator.SetLayerOrderID(actBodyLayer, bodyIndex);

            }
        }