//切換關卡
    protected virtual void SwitchScene(Animator animator)
    {
        try
        {
            //取得選擇的場景
            int gotoIndex = SceneIndex.GetEnumItemTypesResult(_goToScene);
            FindStateMachineManager(animator).LoadScene(gotoIndex);

            //切換場景
            //也可能是呼叫SceneManager
            //UnityEngine.SceneManagement.SceneManager.LoadScene(gotoIndex);

            //Scene _scene = new Scene();
            //_scene.
            //SceneManager.LoadScene(5);
        }
        catch (Exception ex)
        {
        }
    }
 //重新開始
 //直接重新載入整個場景
 public void Restart()
 {
     FinishPassDataAndSwitchLavel(SceneIndex.GetEnumItemTypesResult(_sceneIndexType));
 }