Beispiel #1
0
    //Load game to a file
    public void LoadGame()
    {
        Debug.Log("Serialising" + Application.persistentDataPath + "/gamesave.save");

        // 1
        if (File.Exists(Application.persistentDataPath + "/gamesave.save"))
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/gamesave.save", FileMode.Open);
            SaveValues.setInstance((SaveValues)bf.Deserialize(file));
            file.Close();
        }
    }