/// <summary>
 /// Checks time since start
 /// </summary>
 /// <param name="displayConditions">first time conditions or postpone conditions</param>
 /// <returns></returns>
 private bool IsTimeSinceStartReached(DisplayConditions displayConditions)
 {
     if (displayConditions.useInGameTime)
     {
         if (SaveValues.GetTimeSinceStart() + Time.time >= displayConditions.gamePlayTime * 60)
         {
             return(true);
         }
     }
     else
     {
         return(true);
     }
     return(false);
 }