public void ButtonLoadGame()
 {
     saveData         = SaveSytem.GetSaveData(SaveDataKey) as ScoreContainerSaveData;
     score            = saveData.score;
     scoreText.text   = score.ToString();
     colorImage.color = SaveSystemConverter.ConvertFloat4ToColor(saveData.color);
 }
        public void LoadPlayer()
        {
            PlayerData data = SaveSytem.LoadPlayer();

            level = data.level;
            //  teamName = data.teamName;
            //  password = data.password;
        }
Beispiel #3
0
    private void Awake()
    {
        #region SINGLETON

        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);

        #endregion
    }
 public void ButtonSaveGame()
 {
     saveData.color = SaveSystemConverter.ConvertColortoFloat4(colorImage.color);
     saveData.score = score;
     SaveSytem.SaveGame(saveData, SaveDataKey);
 }
        public int getCurrentlevel()
        {
            PlayerData data = SaveSytem.LoadPlayer();

            return(data.level);
        }
 public void SavePlayer()
 {
     SaveSytem.SavePlayer(this);
 }