Beispiel #1
0
    IEnumerator LoadGame()
    {
        if (rpManager)
        {
            rpManager.Clear();
        }
        loader.Load(Path.Combine(Application.dataPath, "StreamingAssets", loader.saveFolder, maps[CurrentYear] + ".map"));
        yield return(new WaitForEndOfFrame());

        rpManager.AddDangersOnResourcePoints();
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     SLM.Load(Path.Combine(Application.persistentDataPath, "Teste.map"));
 }