IEnumerator LoadGame() { if (rpManager) { rpManager.Clear(); } loader.Load(Path.Combine(Application.dataPath, "StreamingAssets", loader.saveFolder, maps[CurrentYear] + ".map")); yield return(new WaitForEndOfFrame()); rpManager.AddDangersOnResourcePoints(); }
// Use this for initialization void Start() { SLM.Load(Path.Combine(Application.persistentDataPath, "Teste.map")); }