public ZuluuNative() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "a zuluu";
            Hue  = 0x89D;

            if (this.Female = Utility.RandomBool())
            {
                Body = 0x191;
                Item cloth9 = new FemaleLeatherChest();
                cloth9.Hue  = 0xB9A;
                cloth9.Name = "Zuluu Tunic";
                AddItem(cloth9);
            }
            else
            {
                Body = 0x190;
            }

            HairHue = 0x96C;

            SetStr(216, 235);
            SetDex(206, 225);
            SetInt(71, 85);

            SetDamage(23, 27);

            SetDamageType(ResistanceType.Physical, 100);

            SetSkill(SkillName.Fencing, 70.0, 102.5);
            SetSkill(SkillName.Macing, 70.0, 102.5);
            SetSkill(SkillName.Poisoning, 70.0, 102.5);
            SetSkill(SkillName.MagicResist, 67.5, 100.0);
            SetSkill(SkillName.Swords, 70.0, 102.5);
            SetSkill(SkillName.Tactics, 70.0, 102.5);

            Fame         = 3100;
            Karma        = -3100;
            VirtualArmor = 20;

            PackItem(new Bandage(Utility.RandomMinMax(1, 15)));

            AddItem(new Spear());

            Item cloth1 = new SavageArms();

            cloth1.Hue  = 0xB9A;
            cloth1.Name = "Zuluu Guantlets";
            AddItem(cloth1);
            Item cloth2 = new SavageLegs();

            cloth2.Hue  = 0xB9A;
            cloth2.Name = "Zuluu Leggings";
            AddItem(cloth2);
            Item cloth3 = new TribalMask();

            cloth3.Hue  = 0xB9A;
            cloth3.Name = "Zuluu Tribal Mask";
            AddItem(cloth3);
            Item cloth4 = new LeatherSkirt();

            cloth4.Hue   = 0xB9A;
            cloth4.Name  = "Zuluu Skirt";
            cloth4.Layer = Layer.Waist;
            AddItem(cloth4);

            if (Utility.RandomMinMax(1, 10) == 1)
            {
                SwampDragon pet = new SwampDragon();
                pet.Hue      = 2006;
                pet.Name     = "a forest dragyn";
                pet.Rider    = this;
                ActiveSpeed  = 0.1;
                PassiveSpeed = 0.2;
            }
        }
Beispiel #2
0
        public void DressUpCrewMember(BaseCreature bc, Mobile captain)
        {
            if (captain is PirateDrow)
            {
                bc.AddItem(new ElvenBoots(0x6F8));
                Item armor = new LeatherChest(); armor.Hue = 0x6F8; bc.AddItem(armor);
                bc.AddItem(new FancyShirt(0));
                switch (Utility.Random(2))
                {
                case 0: bc.AddItem(new LongPants(0xBB4)); break;

                case 1: bc.AddItem(new ShortPants(0xBB4)); break;
                }
                switch (Utility.Random(2))
                {
                case 0: bc.AddItem(new Bandana(0x846)); break;

                case 1: bc.AddItem(new SkullCap(0x846)); break;
                }
            }
            else if (captain is PirateMen)
            {
                bc.AddItem(new ElvenBoots(0x83A));
                Item armor = new LeatherChest(); armor.Hue = 0x83A; bc.AddItem(armor);
                bc.AddItem(new FancyShirt(0));
                switch (Utility.Random(2))
                {
                case 0: bc.AddItem(new LongPants(0xBB4)); break;

                case 1: bc.AddItem(new ShortPants(0xBB4)); break;
                }

                switch (Utility.Random(2))
                {
                case 0: bc.AddItem(new Bandana(0x846)); break;

                case 1: bc.AddItem(new SkullCap(0x846)); break;
                }
            }
            else if (captain is PirateNatives)
            {
                bc.Hue     = 743;
                bc.HairHue = 0x96C;

                if (bc.Female)
                {
                    Item cloth9 = new FemaleLeatherChest();
                    cloth9.Hue  = 773;
                    cloth9.Name = "Native Tunic";
                    bc.AddItem(cloth9);
                }
                Item cloth1 = new SavageArms();
                cloth1.Hue  = 773;
                cloth1.Name = "Native Guantlets";
                bc.AddItem(cloth1);
                Item cloth2 = new SavageLegs();
                cloth2.Hue  = 773;
                cloth2.Name = "Native Leggings";
                bc.AddItem(cloth2);
                Item cloth3 = new TribalMask();
                cloth3.Hue  = 773;
                cloth3.Name = "Native Tribal Mask";
                bc.AddItem(cloth3);
                Item cloth4 = new LeatherSkirt();
                cloth4.Hue   = 773;
                cloth4.Name  = "Native Skirt";
                cloth4.Layer = Layer.Waist;
                bc.AddItem(cloth4);
            }
            else if (captain is PirateCult)
            {
                bc.AddItem(new Robe(0));
                switch (Utility.RandomMinMax(0, 2))
                {
                case 0: bc.AddItem(new ClothCowl()); break;

                case 1: bc.AddItem(new ClothHood()); break;

                case 2: bc.AddItem(new FancyHood()); break;
                }
                MorphingTime.ColorMyClothes(bc, captain.SpeechHue);
                bc.AddItem(new ElvenBoots(0x83A));

                if (bc.FindItemOnLayer(Layer.OneHanded) != null)
                {
                    Item hand = bc.FindItemOnLayer(Layer.OneHanded); hand.ItemID = 0x13C6; hand.Name = "gloves"; hand.MoveToWorld(captain.Location, captain.Map); bc.AddItem(hand);
                }
                if (bc.FindItemOnLayer(Layer.TwoHanded) != null)
                {
                    Item hand = bc.FindItemOnLayer(Layer.TwoHanded); hand.ItemID = 0x13C6; hand.Name = "gloves"; hand.MoveToWorld(captain.Location, captain.Map); bc.AddItem(hand);
                }
            }
            else if (captain is SailorGuards || captain is SailorElfGuards || captain is SailorOrkGuards)
            {
                DressGuards(bc, captain);
                if (captain is SailorElfGuards)
                {
                    bc.HairHue = Utility.RandomHairHue(); bc.Hue = Utility.RandomSkinColor();
                }
            }
            else if (captain is SailorMerchant || captain is SailorElf)
            {
                DressSailor(bc);
                if (captain is SailorElf)
                {
                    bc.HairHue = Utility.RandomHairHue(); bc.Hue = Utility.RandomSkinColor();
                }
                if (bc.FindItemOnLayer(Layer.OneHanded) != null)
                {
                    Item hand = bc.FindItemOnLayer(Layer.OneHanded);
                    if (hand is MonsterGloves)
                    {
                        hand.ItemID = 0x1087;
                        hand.Hue    = 0;
                        hand.Name   = "earrings";
                        hand.MoveToWorld(captain.Location, captain.Map);
                        bc.AddItem(hand);
                    }
                }
            }
        }
        public PirateNatives()
        {
            Name  = NameList.RandomName("lizardman");
            Title = "the savage pirate";
            Hue   = 743;

            int leader = Utility.RandomColor(0);

            if (this.Female = Utility.RandomBool())
            {
                Body = 0x191;
                Item cloth9 = new FemaleLeatherChest();
                cloth9.Hue  = leader;
                cloth9.Name = "Native Tunic";
                AddItem(cloth9);
            }
            else
            {
                Body = 0x190;
            }

            HairHue = 0x96C;

            AddItem(new Spear());

            Item cloth1 = new SavageArms();

            cloth1.Hue  = leader;
            cloth1.Name = "Native Guantlets";
            AddItem(cloth1);
            Item cloth2 = new SavageLegs();

            cloth2.Hue  = leader;
            cloth2.Name = "Native Leggings";
            AddItem(cloth2);
            Item cloth3 = new StagMask();

            cloth3.Hue  = 932;
            cloth3.Name = "Native Tribal Mask";
            AddItem(cloth3);
            Item cloth4 = new LeatherSkirt();

            cloth4.Hue   = leader;
            cloth4.Name  = "Native Skirt";
            cloth4.Layer = Layer.Waist;
            AddItem(cloth4);

            AI        = AIType.AI_Melee;
            FightMode = FightMode.Closest;
            ship      = new GalleonBarbarian();
            ship.Hue  = ShipColor("");

            SetStr(536, 585);
            SetDex(126, 145);
            SetInt(281, 305);

            SetHits(322, 351);
            SetMana(0);

            SetDamage(16, 23);

            SetDamageType(ResistanceType.Physical, 50);
            SetDamageType(ResistanceType.Fire, 50);

            SetResistance(ResistanceType.Physical, 45, 50);
            SetResistance(ResistanceType.Fire, 50, 60);
            SetResistance(ResistanceType.Cold, 25, 35);
            SetResistance(ResistanceType.Poison, 30, 40);
            SetResistance(ResistanceType.Energy, 30, 40);

            SetSkill(SkillName.MagicResist, 60.3, 105.0);
            SetSkill(SkillName.Tactics, 80.1, 100.0);
            SetSkill(SkillName.Wrestling, 80.1, 90.0);
            SetSkill(SkillName.Fencing, 80.1, 90.0);

            Fame  = 11000;
            Karma = -11000;

            VirtualArmor = 48;
            healme       = "Heal me my tribesman!";
        }
Beispiel #4
0
        public ZuluuWitchDoctor() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "a zuluu witch doctor";
            Hue  = 0x89D;

            if (this.Female = Utility.RandomBool())
            {
                Body = 0x191;
                Item cloth9 = new FemaleLeatherChest();
                cloth9.Hue  = 0xB9A;
                cloth9.Name = "Zuluu Tunic";
                AddItem(cloth9);
            }
            else
            {
                Body = 0x190;
            }

            HairHue = 0x96C;

            SetStr(146, 165);
            SetDex(71, 130);
            SetInt(381, 405);

            SetDamage(14, 22);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 30, 40);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 20, 30);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 40, 50);

            SetSkill(SkillName.EvalInt, 87.5, 100.0);
            SetSkill(SkillName.Fencing, 72.5, 85.0);
            SetSkill(SkillName.Macing, 82.5, 105.0);
            SetSkill(SkillName.Magery, 82.5, 95.0);
            SetSkill(SkillName.Meditation, 87.5, 100.0);
            SetSkill(SkillName.MagicResist, 87.5, 100.0);
            SetSkill(SkillName.Swords, 72.5, 85.0);
            SetSkill(SkillName.Tactics, 72.5, 85.0);
            SetSkill(SkillName.Wrestling, 72.5, 85.0);

            Fame         = 4200;
            Karma        = -4200;
            VirtualArmor = 10;

            PackReg(10, 15);
            PackItem(new Bandage(Utility.RandomMinMax(1, 15)));

            AddItem(new WildStaff());

            Item cloth1 = new SavageArms();

            cloth1.Hue  = 0xB9A;
            cloth1.Name = "Zuluu Guantlets";
            AddItem(cloth1);
            Item cloth2 = new SavageLegs();

            cloth2.Hue  = 0xB9A;
            cloth2.Name = "Zuluu Leggings";
            AddItem(cloth2);
            Item cloth3 = new HornedTribalMask();

            cloth3.Hue  = 0xB9A;
            cloth3.Name = "Zuluu Tribal Mask";
            AddItem(cloth3);
            Item cloth4 = new LeatherSkirt();

            cloth4.Hue   = 0xB9A;
            cloth4.Name  = "Zuluu Skirt";
            cloth4.Layer = Layer.Waist;
            AddItem(cloth4);

            if (Utility.RandomMinMax(1, 12) == 1)
            {
                SwampDragon pet = new SwampDragon();
                pet.Hue      = 2006;
                pet.Name     = "a forest dragyn";
                pet.Rider    = this;
                ActiveSpeed  = 0.1;
                PassiveSpeed = 0.2;
            }
        }
Beispiel #5
0
        public SavageRider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4)
        {
            Name = NameList.RandomName("savage rider");

            int dino = Utility.RandomList(0x7D1, 0x7D2, 0x7D3, 0x7D4, 0x7D5, 0x7D6);

            if (Female = Utility.RandomBool())
            {
                Body = 401;
                Item cloth9 = new FemaleLeatherChest();
                cloth9.Hue  = dino;
                cloth9.Name = "dracosaur tunic";
                AddItem(cloth9);
            }
            else
            {
                Body = 400;
            }

            Hue = 0;

            SetStr(151, 170);
            SetDex(92, 130);
            SetInt(51, 65);

            SetDamage(29, 34);

            SetDamageType(ResistanceType.Physical, 100);

            SetSkill(SkillName.Fencing, 72.5, 95.0);
            SetSkill(SkillName.Healing, 60.3, 90.0);
            SetSkill(SkillName.Macing, 72.5, 95.0);
            SetSkill(SkillName.Poisoning, 60.0, 82.5);
            SetSkill(SkillName.MagicResist, 72.5, 95.0);
            SetSkill(SkillName.Swords, 72.5, 95.0);
            SetSkill(SkillName.Tactics, 72.5, 95.0);

            Fame  = 1000;
            Karma = -1000;

            PackItem(new Bandage(Utility.RandomMinMax(1, 15)));

            if (0.1 > Utility.RandomDouble())
            {
                PackItem(new BolaBall());
            }

            AddItem(new TribalSpear());

            Item cloth1 = new SavageArms();

            cloth1.Hue  = dino;
            cloth1.Name = "dracosaur guantlets";
            AddItem(cloth1);
            Item cloth2 = new SavageLegs();

            cloth2.Hue  = dino;
            cloth2.Name = "dracosaur leggings";
            AddItem(cloth2);
            Item cloth3 = new TribalMask();

            cloth3.Hue  = dino;
            cloth3.Name = "savage tribal mask";
            AddItem(cloth3);
            Item cloth4 = new LeatherSkirt();

            cloth4.Hue   = dino;
            cloth4.Name  = "dracosaur skirt";
            cloth4.Layer = Layer.Waist;
            AddItem(cloth4);

            new SavageRidgeback().Rider = this;
        }
Beispiel #6
0
        public NativeArcher() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "a tribesman";
            Hue  = 743;

            if (this.Female = Utility.RandomBool())
            {
                Body = 0x191;
                Item cloth9 = new FemaleLeatherChest();
                cloth9.Hue  = 773;
                cloth9.Name = "Native Tunic";
                AddItem(cloth9);
            }
            else
            {
                Body = 0x190;
            }

            HairHue = 0x96C;

            SetStr(116, 135);
            SetDex(106, 125);
            SetInt(71, 85);

            SetDamage(23, 27);

            SetDamageType(ResistanceType.Physical, 100);

            SetSkill(SkillName.Archery, 60.0, 82.5);
            SetSkill(SkillName.Macing, 60.0, 82.5);
            SetSkill(SkillName.Poisoning, 60.0, 82.5);
            SetSkill(SkillName.MagicResist, 57.5, 80.0);
            SetSkill(SkillName.Swords, 60.0, 82.5);
            SetSkill(SkillName.Tactics, 60.0, 82.5);

            Fame         = 1100;
            Karma        = -1100;
            VirtualArmor = 20;

            PackItem(new Bandage(Utility.RandomMinMax(1, 15)));

            Item cloth1 = new SavageArms();

            cloth1.Hue  = 773;
            cloth1.Name = "Native Guantlets";
            AddItem(cloth1);
            Item cloth2 = new SavageLegs();

            cloth2.Hue  = 773;
            cloth2.Name = "Native Leggings";
            AddItem(cloth2);
            Item cloth3 = new TribalMask();

            cloth3.Hue  = 773;
            cloth3.Name = "Native Tribal Mask";
            AddItem(cloth3);
            Item cloth4 = new LeatherSkirt();

            cloth4.Hue   = 773;
            cloth4.Name  = "Native Skirt";
            cloth4.Layer = Layer.Waist;
            AddItem(cloth4);

            AddItem(new Bow());
            PackItem(new Arrow(Utility.RandomMinMax(5, 15)));
        }
Beispiel #7
0
        public SavageShaman() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = NameList.RandomName("savage shaman");

            int dino = Utility.RandomList(0x7D1, 0x7D2, 0x7D3, 0x7D4, 0x7D5, 0x7D6);

            if (Female = Utility.RandomBool())
            {
                Body = 401;
                Item cloth9 = new FemaleLeatherChest();
                cloth9.Hue  = dino;
                cloth9.Name = "dracosaur tunic";
                AddItem(cloth9);
            }
            else
            {
                Body = 400;
            }

            Hue = 0;

            SetStr(126, 145);
            SetDex(91, 110);
            SetInt(161, 185);

            SetDamage(4, 10);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 30, 40);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 20, 30);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 40, 50);

            SetSkill(SkillName.EvalInt, 77.5, 100.0);
            SetSkill(SkillName.Fencing, 62.5, 85.0);
            SetSkill(SkillName.Macing, 62.5, 85.0);
            SetSkill(SkillName.Magery, 72.5, 95.0);
            SetSkill(SkillName.Meditation, 77.5, 100.0);
            SetSkill(SkillName.MagicResist, 77.5, 100.0);
            SetSkill(SkillName.Swords, 62.5, 85.0);
            SetSkill(SkillName.Tactics, 62.5, 85.0);
            SetSkill(SkillName.Wrestling, 62.5, 85.0);

            Fame  = 1000;
            Karma = -1000;

            PackReg(10, 15);
            PackItem(new Bandage(Utility.RandomMinMax(1, 15)));

            if (0.1 > Utility.RandomDouble())
            {
                PackItem(new TribalBerry());
            }

            Item cloth1 = new SavageArms();

            cloth1.Hue  = dino;
            cloth1.Name = "dracosaur guantlets";
            AddItem(cloth1);
            Item cloth2 = new SavageLegs();

            cloth2.Hue  = dino;
            cloth2.Name = "dracosaur leggings";
            AddItem(cloth2);
            Item cloth3 = new HornedTribalMask();

            cloth3.Hue  = dino;
            cloth3.Name = "savage tribal mask";
            AddItem(cloth3);
            Item cloth4 = new LeatherSkirt();

            cloth4.Hue   = dino;
            cloth4.Name  = "dracosaur skirt";
            cloth4.Layer = Layer.Waist;
            AddItem(cloth4);
        }
        public SavageAlien() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "an alien savage";

            Hue = Utility.RandomList(0x6F6, 0x97F, 0x99B, 0x6E4, 0x5E0, 0xB38, 0xB2B);

            string metal = Server.Misc.MorphingTime.GetSpaceAceMetalName();
            string cloth = Server.Misc.MorphingTime.GetSpaceAceClothName();
            string bone  = Server.Misc.MorphingTime.GetSpaceAceBoneName();
            string wood  = Server.Misc.MorphingTime.GetSpaceAceWoodName();

            if (Female = Utility.RandomBool())
            {
                Body = 401;
            }
            else
            {
                Body = 400;
            }

            SetStr(336, 385);
            SetDex(281, 305);
            SetInt(96, 115);

            SetHits(202, 231);
            SetMana(0);

            SetDamage(7, 23);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 45, 55);
            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 30, 40);
            SetResistance(ResistanceType.Poison, 40, 50);
            SetResistance(ResistanceType.Energy, 40, 50);

            SetSkill(SkillName.MagicResist, 125.1, 140.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.Wrestling, 90.1, 100.0);

            SetSkill(SkillName.Fencing, 125.1, 140.0);
            SetSkill(SkillName.Macing, 125.1, 140.0);
            SetSkill(SkillName.Wrestling, 125.1, 140.0);
            SetSkill(SkillName.MagicResist, 67.5, 100.0);
            SetSkill(SkillName.Swords, 125.1, 140.0);
            SetSkill(SkillName.Tactics, 125.1, 140.0);

            Fame  = 10000;
            Karma = -10000;

            VirtualArmor = 50;

            Item cloth1 = new SavageArms();

            MorphingTime.MakeSpaceAceBoneArmor(cloth1, bone, false);
            AddItem(cloth1);
            Item cloth2 = new SavageLegs();

            MorphingTime.MakeSpaceAceBoneArmor(cloth2, bone, false);
            AddItem(cloth2);
            Item cloth3 = new LeatherSkirt();

            cloth3.Name = "skin skirt";
            MorphingTime.MakeSpaceAceBoneArmor(cloth3, bone, true);
            cloth3.Layer = Layer.Waist;
            AddItem(cloth3);

            switch (Utility.RandomMinMax(0, 3))
            {
            case 0: Item cloth4 = new OrcHelm(); MorphingTime.MakeSpaceAceBoneArmor(cloth4, bone, false); AddItem(cloth4); break;

            case 1: Item cloth5 = new SavageHelm(); MorphingTime.MakeSpaceAceBoneArmor(cloth5, bone, false); AddItem(cloth5); break;

            case 2: Item cloth6 = new TribalMask(); cloth6.Name = "skin mask"; MorphingTime.MakeSpaceAceBoneArmor(cloth6, bone, true); AddItem(cloth6); break;
            }

            if (Utility.RandomMinMax(1, 10) == 1)
            {
                Item cloth7 = new SavageChest();
                MorphingTime.MakeSpaceAceBoneArmor(cloth7, bone, false);
                AddItem(cloth7);
            }
            else if (Female)
            {
                Item cloth8 = new FemaleLeatherChest();
                cloth8.Name = "skin tunic";
                MorphingTime.MakeSpaceAceBoneArmor(cloth8, bone, true);
                AddItem(cloth8);
            }

            IntelligentAction.GiveBasicWepShld(this);

            if (this.FindItemOnLayer(Layer.OneHanded) != null)
            {
                if (MaterialInfo.IsAnyKindOfMetalItem(this.FindItemOnLayer(Layer.OneHanded)))
                {
                    MorphingTime.MakeSpaceAceMetalArmorWeapon(this.FindItemOnLayer(Layer.OneHanded), metal);
                }
                else if (MaterialInfo.IsAnyKindOfClothItem(this.FindItemOnLayer(Layer.OneHanded)))
                {
                    MorphingTime.MakeSpaceAceClothArmorWeapon(this.FindItemOnLayer(Layer.OneHanded), cloth);
                }
                else if (MaterialInfo.IsAnyKindOfWoodItem(this.FindItemOnLayer(Layer.OneHanded)))
                {
                    MorphingTime.MakeSpaceAceWoodArmorWeapon(this.FindItemOnLayer(Layer.OneHanded), wood);
                }
            }

            if (this.FindItemOnLayer(Layer.TwoHanded) != null)
            {
                Item hand = this.FindItemOnLayer(Layer.TwoHanded);

                if (hand is BaseShield)
                {
                    switch (Utility.RandomMinMax(1, 4))
                    {
                    case 1: hand.ItemID = 0x1B76; hand.Name = "hull plate";         break;

                    case 2: hand.ItemID = 0x1B76; hand.Name = "deck plate";         break;

                    case 3: hand.ItemID = 0x1B72; hand.Name = "hatch door";         break;

                    case 4: hand.ItemID = 0x1B7B; hand.Name = "hatch cover";        break;
                    }
                    MorphingTime.MakeSpaceAceMetalArmorWeapon(hand, metal);
                }
                else if (MaterialInfo.IsAnyKindOfMetalItem(hand))
                {
                    MorphingTime.MakeSpaceAceMetalArmorWeapon(hand, metal);
                }
                else if (MaterialInfo.IsAnyKindOfClothItem(hand))
                {
                    MorphingTime.MakeSpaceAceClothArmorWeapon(hand, cloth);
                }
                else if (MaterialInfo.IsAnyKindOfWoodItem(hand))
                {
                    MorphingTime.MakeSpaceAceWoodArmorWeapon(hand, wood);
                }
            }
        }