Beispiel #1
0
    // Volume Loader
    public void LoadVolume()
    {
        GameVolumeData data = SaveGameSystem.LoadVolume();

        musicSlider.value   = data.MusicVolume * 10;
        effectsSlider.value = data.EffectsVolume * 10;
    }
    public static void SaveVolume(AudioSource music, AudioSource effects)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/volume.sins";

        FileStream stream = new FileStream(path, FileMode.Create);

        GameVolumeData volumeData = new GameVolumeData(music, effects);

        formatter.Serialize(stream, volumeData);
        stream.Close();
    }
    public static GameVolumeData LoadVolume()
    {
        string path = Application.persistentDataPath + "/volume.sins";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();

            FileStream stream = new FileStream(path, FileMode.Open);

            GameVolumeData volumeData = formatter.Deserialize(stream) as GameVolumeData;
            stream.Close();

            return(volumeData);
        }
        else
        {
            Debug.LogError("Data file not found in: " + path);
            return(null);
        }
    }