Beispiel #1
0
        public void SendCharInfo()
        {
            Packets.Server.SSMG_SYSTEM_MESSAGE p6 = new SagaMap.Packets.Server.SSMG_SYSTEM_MESSAGE();
            p6.Message = SagaMap.Packets.Server.SSMG_SYSTEM_MESSAGE.Messages.GAME_SMSG_RECV_POSTUREBLOW_TEXT;
            this.netIO.SendPacket(p6);

            Packets.Server.SSMG_PLAYER_INFO p1 = new SagaMap.Packets.Server.SSMG_PLAYER_INFO();
            p1.Player = this.Character;
            this.netIO.SendPacket(p1);

            Packets.Server.SSMG_PLAYER_STATUS_EXTEND pp = new SagaMap.Packets.Server.SSMG_PLAYER_STATUS_EXTEND();
            pp.Speed = 420;
            this.netIO.SendPacket(pp);
        }
Beispiel #2
0
        public void SendCharInfo()
        {
            Packets.Server.SSMG_SYSTEM_MESSAGE p6 = new SagaMap.Packets.Server.SSMG_SYSTEM_MESSAGE();
            p6.Message = SagaMap.Packets.Server.SSMG_SYSTEM_MESSAGE.Messages.GAME_SMSG_RECV_POSTUREBLOW_TEXT;
            this.netIO.SendPacket(p6);

            Packets.Server.SSMG_PLAYER_INFO p1 = new SagaMap.Packets.Server.SSMG_PLAYER_INFO();
            p1.Player = this.Character;
            this.netIO.SendPacket(p1);

            Packets.Server.SSMG_PLAYER_STATUS_EXTEND pp = new SagaMap.Packets.Server.SSMG_PLAYER_STATUS_EXTEND();
            pp.Speed = 420;
            this.netIO.SendPacket(pp);
        }