public void Startco(SCChar ch) { this.ch = ch; istouch = true; rad = Mathf.Atan2(gameManager.collect.anchoredPosition.y - rect.anchoredPosition.y, gameManager.collect.anchoredPosition.x - rect.anchoredPosition.x); Debug.Log(gameManager.collect.anchoredPosition + "BOXの"); Debug.Log(rect.anchoredPosition); }
public void charsAdd(SCChar c) { scchars.Add(c); }