public void Excecute(ClientObject client, ServerObject server, RoomObject room, string packet = "")
        {
            Console.WriteLine("Get room info");
            var response = new GetRoomInfoResponse();

            response.TableQuestions = new System.Collections.ObjectModel.ReadOnlyDictionary <string, IEnumerable <Core.Objects.Question> >(room.Game.TableQuestions);



            foreach (var item in response.TableQuestions)
            {
                foreach (var q in item.Value)
                {
                    Debug.Write((q.Id > 0 ? 1 : 0));
                }
                Debug.WriteLine("");
            }


            response.Players  = room.GetAllPlayers();
            response.Selector = room.Selector.Player;

            string packetResponse = JsonConvert.SerializeObject(response);

            room.SendMessageToDefiniteClient(packetResponse, client);
            Console.WriteLine("Get room successfully");
        }
        public void Excecute(ClientObject client, ServerObject server, RoomObject room, string packet = "")
        {
            lock (locker)
            {
                var response = new SetRespondentResponse();

                if (room.Respondent == null)
                {
                    room.Respondent = client;
                    response.Status = ResponseStatus.Ok;
                    response.Player = client.Player;
                    string packetResponse = JsonConvert.SerializeObject(response);
                    room.SendMessageToDefiniteClient(packetResponse, client);
                    BlockAnswerButtonForAllPlayers(room, client);
                    //останавливаем таймер для нажатия кнопки "ответить"
                    room.Game.StopAnswerButtonClickTimer();
                    room.Game.StartAnswerTimer();
                }
                else
                {
                    response.Status = ResponseStatus.Bad;
                    response.Player = room.Respondent.Player;
                    string packetResponse = JsonConvert.SerializeObject(response);
                    room.SendMessageToAllClientsExceptSendingClient(packetResponse, client);
                }
            }
        }
        public void Excecute(ClientObject client, ServerObject server, RoomObject room, string packet = "")
        {
            room.Game.StopAnswerTimer();
            Console.WriteLine("Check answer");
            var request  = JsonConvert.DeserializeObject <CheckAnswerRequest>(packet);
            var response = new CheckAnswerResponse();

            response.Status = DB.CheckAnswer(request.Question);
            Console.WriteLine($"Answer status: {response.Status }");
            int points = 0;

            if (response.Status == ResponseStatus.Ok)
            {
                points        = request.Question.Points;
                room.Selector = client;
                //очищаем клиентов ответивших не верно
                room.Game.RemoveQuestionFromTable(request.Question.Id);
                room.Respondents.Clear();

                NotifyPlayersAboutUpdateRoom(client, room, UpdateRoomType.UpdateTable);
                room.Game.StopAnswerButtonClickTimer();
            }
            else
            {
                points = request.Question.Points * -1;
                room.Game.listClickButton.Add(client);
                room.Respondents.Add(client);
                //если все ответили не верно, назначаем селектором первого игрока
                if (room.Clients.Count == room.Respondents.Count)
                {
                    room.Game.RemoveQuestionFromTable(request.Question.Id);
                    if (room.Clients.Count != 0)
                    {
                        room.Selector = room.Clients.First();
                    }
                    room.Respondents.Clear();
                    NotifyPlayersAboutUpdateRoom(client, room, UpdateRoomType.UpdateTable);
                    room.Game.StopAnswerButtonClickTimer();
                }
                else
                {
                    room.Game.StartAnswerButtonClickTimer();
                }

                if (room.Respondents.Count != 0)
                {
                    //обновляем статус кнопки ответа для всех игроков
                    ChangeAnswerButtonPropertyForPlayers(room);
                }
            }

            client.UpdatePoints(points);
            string packetResponse = JsonConvert.SerializeObject(response);

            room.SendMessageToDefiniteClient(packetResponse, client);
            //отправляем уведомление об обновлении счета игрока
            NotifyPlayersAboutUpdateRoom(client, room, UpdateRoomType.UpdatePlayers);
        }
 private void ChangeAnswerButtonPropertyForPlayers(RoomObject room)
 {
     foreach (var client in room.Clients)
     {
         if (!room.Respondents.Contains(client))
         {
             var response = new BlockAnswerButtonResponse();
             response.IsEnabled = true;
             string packetResponse = JsonConvert.SerializeObject(response);
             room.SendMessageToDefiniteClient(packetResponse, client);
         }
     }
 }