Beispiel #1
0
    /// <summary>
    /// Goes through all possible paths and picks the one with the lowest score to address the next desire.
    /// </summary>
    private void pickNextPath()
    {
        if (roomPathMap.Count == 0 && IPpathMap.Count == 0)
        {
            return;
        }

        float      lowestScore = float.MaxValue;
        int        IPidx       = -1;
        RoomObject targetObj   = null;
        bool       useIPmap    = false;

        //get the score for each interaction point to determine the final target
        foreach (RoomObject obj in objectsToTarget)
        {
            Room room = obj.GetRoom();
            //The camper is not in the same room as this object
            if (roomPathMap.ContainsKey(room))
            {
                if (getLowestRoomPathScore(room, obj, ref lowestScore, ref IPidx, ref targetObj))
                {
                    useIPmap = false;
                }
            }
            else  //the camper is in the same room as this object
            {
                if (getLowestIPpathScore(obj, ref lowestScore, ref IPidx, ref targetObj))
                {
                    useIPmap = true;
                }
            }
        }
        if (targetObj == null || IPidx == -1)
        {
            SetPathStateNone();
            return; //TODO better handle
        }

        //set up the roomTarget with the lowest scoring path
        if (roomTarget == null)
        {
            roomTarget = new Room.RoomTarget(targetObj.GetRoom(), targetObj, IPidx);
        }
        else
        {
            roomTarget.Initialize(targetObj.GetRoom(), targetObj, IPidx);
        }

        //create a path to the room, not the IP
        if (useIPmap)
        {
            path = IPpathMap[targetObj.interactionPoints[IPidx]];
            roomTarget.GetInteractionPoint().AddCamperEnRoute(this);
        }
        //create a path to the IP
        else
        {
            path = roomPathMap[targetObj.GetRoom()];
            //append the IP path so we go straight to that
            path.AppendPathToEnd(roomTarget.GetInteractionPoint().GetPath());
            roomTarget.GetInteractionPoint().AddCamperEnRoute(this);
        }

        pathState = PathState.TravelingOnPath;
    }