///
    /// \brief Sets the power level of a room
    ///
    /// \param [in] room The name of the room as a string
    /// \param [in] power The new power level
    /// \return Returns the new power level of the room
    ///
    /// \details Will return -1 if the room is not found
    ///
    int _setRoom(string room, int power)
    {
        int ret = rooms.setPower(room, power, aPower);

        updateText();
        return(ret);
    }