Beispiel #1
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("RoomSpawnPoint"))
     {
         RoomController adjRoom = collision.transform.parent.gameObject.GetComponent <RoomController>();
         adjRoom.AddAdjacencies(needOpening, transform.parent.GetComponent <RoomController>().distance + 1);
         RoomController room = transform.parent.gameObject.GetComponent <RoomController>();
         room.adjacentRooms.Add(collision.transform.parent.gameObject);
         room.AddDoor(needOpening, doorSpawn);
         Destroy(gameObject);
     }
 }